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authorBrecht Van Lommel <brecht@blender.org>2020-02-23 12:15:35 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-22 14:28:01 +0300
commit1de0e13af619e405f351bf42924f819dc3a9bc44 (patch)
treed1174cd7d3b362d21a9dddfb178ae15b5d9cc048 /intern/cycles/kernel/kernel_shader.h
parentfed101a7be119f2e0c4ed64d13fd65f7a1c16118 (diff)
Cycles: remove __UV__ and __INSTANCING__ as kernel options
The kernel did not work correctly when these were disabled anyway. The optimized BVH traversal for the no instances case was also only used on the CPU, so no longer makes sense to keep. Ref T73778 Depends on D8010 Maniphest Tasks: T73778 Differential Revision: https://developer.blender.org/D8011
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r--intern/cycles/kernel/kernel_shader.h36
1 files changed, 5 insertions, 31 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 9700aaba80f..535253bc762 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -63,10 +63,8 @@ ccl_device_noinline
{
PROFILING_INIT(kg, PROFILING_SHADER_SETUP);
-#ifdef __INSTANCING__
sd->object = (isect->object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, isect->prim) :
isect->object;
-#endif
sd->lamp = LAMP_NONE;
sd->type = isect->type;
@@ -82,10 +80,8 @@ ccl_device_noinline
sd->prim = kernel_tex_fetch(__prim_index, isect->prim);
sd->ray_length = isect->t;
-#ifdef __UV__
sd->u = isect->u;
sd->v = isect->v;
-#endif
#ifdef __HAIR__
if (sd->type & PRIMITIVE_ALL_CURVE) {
@@ -125,17 +121,15 @@ ccl_device_noinline
sd->flag |= kernel_tex_fetch(__shaders, (sd->shader & SHADER_MASK)).flags;
-#ifdef __INSTANCING__
if (isect->object != OBJECT_NONE) {
/* instance transform */
object_normal_transform_auto(kg, sd, &sd->N);
object_normal_transform_auto(kg, sd, &sd->Ng);
-# ifdef __DPDU__
+#ifdef __DPDU__
object_dir_transform_auto(kg, sd, &sd->dPdu);
object_dir_transform_auto(kg, sd, &sd->dPdv);
-# endif
- }
#endif
+ }
/* backfacing test */
bool backfacing = (dot(sd->Ng, sd->I) < 0.0f);
@@ -185,10 +179,8 @@ ccl_device_inline
sd->prim = kernel_tex_fetch(__prim_index, isect->prim);
sd->type = isect->type;
-# ifdef __UV__
sd->u = isect->u;
sd->v = isect->v;
-# endif
/* fetch triangle data */
if (sd->type == PRIMITIVE_TRIANGLE) {
@@ -215,17 +207,15 @@ ccl_device_inline
sd->flag |= kernel_tex_fetch(__shaders, (sd->shader & SHADER_MASK)).flags;
-# ifdef __INSTANCING__
if (isect->object != OBJECT_NONE) {
/* instance transform */
object_normal_transform_auto(kg, sd, &sd->N);
object_normal_transform_auto(kg, sd, &sd->Ng);
-# ifdef __DPDU__
+# ifdef __DPDU__
object_dir_transform_auto(kg, sd, &sd->dPdu);
object_dir_transform_auto(kg, sd, &sd->dPdv);
-# endif
- }
# endif
+ }
/* backfacing test */
if (backfacing) {
@@ -284,17 +274,13 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
else
sd->type = PRIMITIVE_NONE;
- /* primitive */
-#ifdef __INSTANCING__
+ /* primitive */
sd->object = object;
-#endif
sd->lamp = LAMP_NONE;
/* currently no access to bvh prim index for strand sd->prim*/
sd->prim = prim;
-#ifdef __UV__
sd->u = u;
sd->v = v;
-#endif
sd->time = time;
sd->ray_length = t;
@@ -330,23 +316,19 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
if (sd->shader & SHADER_SMOOTH_NORMAL) {
sd->N = triangle_smooth_normal(kg, Ng, sd->prim, sd->u, sd->v);
-#ifdef __INSTANCING__
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_normal_transform_auto(kg, sd, &sd->N);
}
-#endif
}
/* dPdu/dPdv */
#ifdef __DPDU__
triangle_dPdudv(kg, sd->prim, &sd->dPdu, &sd->dPdv);
-# ifdef __INSTANCING__
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_dir_transform_auto(kg, sd, &sd->dPdu);
object_dir_transform_auto(kg, sd, &sd->dPdv);
}
-# endif
#endif
}
else {
@@ -432,15 +414,11 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg,
sd->time = ray->time;
sd->ray_length = 0.0f;
-#ifdef __INSTANCING__
sd->object = OBJECT_NONE;
-#endif
sd->lamp = LAMP_NONE;
sd->prim = PRIM_NONE;
-#ifdef __UV__
sd->u = 0.0f;
sd->v = 0.0f;
-#endif
#ifdef __DPDU__
/* dPdu/dPdv */
@@ -481,17 +459,13 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
sd->time = ray->time;
sd->ray_length = 0.0f; /* todo: can we set this to some useful value? */
-# ifdef __INSTANCING__
sd->object = OBJECT_NONE; /* todo: fill this for texture coordinates */
-# endif
sd->lamp = LAMP_NONE;
sd->prim = PRIM_NONE;
sd->type = PRIMITIVE_NONE;
-# ifdef __UV__
sd->u = 0.0f;
sd->v = 0.0f;
-# endif
# ifdef __DPDU__
/* dPdu/dPdv */