diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2017-11-05 23:59:17 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2017-11-14 06:17:54 +0300 |
commit | 212a8d9e5ae78a30ed4c35161d91eeca35eaa41f (patch) | |
tree | c66ac95d5787511a0c27580e6c03c231a1756b90 /intern/cycles/kernel/kernel_shader.h | |
parent | d8066fb0f145395594d0a952a4c0f70206dc0214 (diff) |
Cycles: Make per-object random value output also work for Lamps
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index 239c6b12bdf..26d3fcf15b2 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -57,6 +57,7 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg, #ifdef __INSTANCING__ sd->object = (isect->object == PRIM_NONE)? kernel_tex_fetch(__prim_object, isect->prim): isect->object; #endif + sd->lamp = LAMP_NONE; sd->type = isect->type; sd->flag = 0; @@ -265,6 +266,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, #ifdef __INSTANCING__ sd->object = object; #endif + sd->lamp = LAMP_NONE; /* currently no access to bvh prim index for strand sd->prim*/ sd->prim = prim; #ifdef __UV__ @@ -286,6 +288,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, else if(lamp != LAMP_NONE) { sd->ob_tfm = lamp_fetch_transform(kg, lamp, false); sd->ob_itfm = lamp_fetch_transform(kg, lamp, true); + sd->lamp = lamp; #endif } @@ -391,6 +394,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat #ifdef __INSTANCING__ sd->object = PRIM_NONE; #endif + sd->lamp = LAMP_NONE; sd->prim = PRIM_NONE; #ifdef __UV__ sd->u = 0.0f; @@ -431,6 +435,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s # ifdef __INSTANCING__ sd->object = PRIM_NONE; /* todo: fill this for texture coordinates */ # endif + sd->lamp = LAMP_NONE; sd->prim = PRIM_NONE; sd->type = PRIMITIVE_NONE; @@ -1143,6 +1148,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg, /* setup shaderdata from stack. it's mostly setup already in * shader_setup_from_volume, this switching should be quick */ sd->object = stack[i].object; + sd->lamp = LAMP_NONE; sd->shader = stack[i].shader; sd->flag &= ~SD_SHADER_FLAGS; |