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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-15 02:55:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-20 20:38:08 +0300
commitb3afc8917cdeaa98ebfa3f2aa17e8c5a69fdb1e3 (patch)
treecb9839b83117967193fdfb4c89bd1fa421160f7e /intern/cycles/kernel/kernel_shader.h
parentd029399e6b6d221766ccee49f4814f3b925d6ae8 (diff)
Code cleanup: refactor BSSRDF closure sampling, for next commit.
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r--intern/cycles/kernel/kernel_shader.h113
1 files changed, 84 insertions, 29 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 5964aca0c78..88aa1f712a4 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -497,17 +497,14 @@ ccl_device_inline void shader_merge_closures(ShaderData *sd)
/* BSDF */
ccl_device_inline void _shader_bsdf_multi_eval(KernelGlobals *kg, ShaderData *sd, const float3 omega_in, float *pdf,
- int skip_bsdf, BsdfEval *result_eval, float sum_pdf, float sum_sample_weight)
+ const ShaderClosure *skip_sc, BsdfEval *result_eval, float sum_pdf, float sum_sample_weight)
{
/* this is the veach one-sample model with balance heuristic, some pdf
* factors drop out when using balance heuristic weighting */
for(int i = 0; i < sd->num_closure; i++) {
- if(i == skip_bsdf)
- continue;
-
const ShaderClosure *sc = &sd->closure[i];
- if(CLOSURE_IS_BSDF(sc->type)) {
+ if(sc != skip_sc && CLOSURE_IS_BSDF(sc->type)) {
float bsdf_pdf = 0.0f;
float3 eval = bsdf_eval(kg, sd, sc, omega_in, &bsdf_pdf);
@@ -570,7 +567,7 @@ void shader_bsdf_eval(KernelGlobals *kg,
#endif
{
float pdf;
- _shader_bsdf_multi_eval(kg, sd, omega_in, &pdf, -1, eval, 0.0f, 0.0f);
+ _shader_bsdf_multi_eval(kg, sd, omega_in, &pdf, NULL, eval, 0.0f, 0.0f);
if(use_mis) {
float weight = power_heuristic(light_pdf, pdf);
bsdf_eval_mis(eval, weight);
@@ -578,48 +575,106 @@ void shader_bsdf_eval(KernelGlobals *kg,
}
}
-ccl_device_inline int shader_bsdf_sample(KernelGlobals *kg,
- ShaderData *sd,
- float randu, float randv,
- BsdfEval *bsdf_eval,
- float3 *omega_in,
- differential3 *domega_in,
- float *pdf)
+ccl_device_inline const ShaderClosure *shader_bsdf_pick(ShaderData *sd)
{
int sampled = 0;
if(sd->num_closure > 1) {
- /* pick a BSDF closure based on sample weights */
+ /* Pick a BSDF or based on sample weights. */
float sum = 0.0f;
- for(sampled = 0; sampled < sd->num_closure; sampled++) {
- const ShaderClosure *sc = &sd->closure[sampled];
-
- if(CLOSURE_IS_BSDF(sc->type))
+ for(int i = 0; i < sd->num_closure; i++) {
+ const ShaderClosure *sc = &sd->closure[i];
+
+ if(CLOSURE_IS_BSDF(sc->type)) {
sum += sc->sample_weight;
+ }
}
float r = sd->randb_closure*sum;
- sum = 0.0f;
+ float partial_sum = 0.0f;
+
+ for(int i = 0; i < sd->num_closure; i++) {
+ const ShaderClosure *sc = &sd->closure[i];
- for(sampled = 0; sampled < sd->num_closure; sampled++) {
- const ShaderClosure *sc = &sd->closure[sampled];
-
if(CLOSURE_IS_BSDF(sc->type)) {
- sum += sc->sample_weight;
+ partial_sum += sc->sample_weight;
- if(r <= sum)
+ if(r <= partial_sum) {
+ sampled = i;
break;
+ }
}
}
+ }
- if(sampled == sd->num_closure) {
- *pdf = 0.0f;
- return LABEL_NONE;
+ return &sd->closure[sampled];
+}
+
+ccl_device_inline const ShaderClosure *shader_bssrdf_pick(ShaderData *sd,
+ ccl_addr_space float3 *throughput)
+{
+ int sampled = 0;
+
+ if(sd->num_closure > 1) {
+ /* Pick a BSDF or BSSRDF or based on sample weights. */
+ float sum_bsdf = 0.0f;
+ float sum_bssrdf = 0.0f;
+
+ for(int i = 0; i < sd->num_closure; i++) {
+ const ShaderClosure *sc = &sd->closure[i];
+
+ if(CLOSURE_IS_BSDF(sc->type)) {
+ sum_bsdf += sc->sample_weight;
+ }
+ else if(CLOSURE_IS_BSSRDF(sc->type)) {
+ sum_bssrdf += sc->sample_weight;
+ }
+ }
+
+ float r = sd->randb_closure*(sum_bsdf + sum_bssrdf);
+ float partial_sum = 0.0f;
+
+ for(int i = 0; i < sd->num_closure; i++) {
+ const ShaderClosure *sc = &sd->closure[i];
+
+ if(CLOSURE_IS_BSDF_OR_BSSRDF(sc->type)) {
+ partial_sum += sc->sample_weight;
+
+ if(r <= partial_sum) {
+ if(CLOSURE_IS_BSDF(sc->type)) {
+ *throughput *= (sum_bsdf + sum_bssrdf) / sum_bsdf;
+ return NULL;
+ }
+ else {
+ *throughput *= (sum_bsdf + sum_bssrdf) / sum_bssrdf;
+ sampled = i;
+ break;
+ }
+ }
+ }
}
}
- const ShaderClosure *sc = &sd->closure[sampled];
+ return &sd->closure[sampled];
+}
+
+ccl_device_inline int shader_bsdf_sample(KernelGlobals *kg,
+ ShaderData *sd,
+ float randu, float randv,
+ BsdfEval *bsdf_eval,
+ float3 *omega_in,
+ differential3 *domega_in,
+ float *pdf)
+{
+ const ShaderClosure *sc = shader_bsdf_pick(sd);
+ if(!sc) {
+ *pdf = 0.0f;
+ return LABEL_NONE;
+ }
+
+ /* BSSRDF should already have been handled elsewhere. */
+ kernel_assert(CLOSURE_IS_BSDF(sc->type));
int label;
float3 eval;
@@ -632,7 +687,7 @@ ccl_device_inline int shader_bsdf_sample(KernelGlobals *kg,
if(sd->num_closure > 1) {
float sweight = sc->sample_weight;
- _shader_bsdf_multi_eval(kg, sd, *omega_in, pdf, sampled, bsdf_eval, *pdf*sweight, sweight);
+ _shader_bsdf_multi_eval(kg, sd, *omega_in, pdf, sc, bsdf_eval, *pdf*sweight, sweight);
}
}