diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-19 05:11:25 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-19 19:14:16 +0300 |
commit | cfa8b762e20dce2e59aff5dffed872a9e3631f3c (patch) | |
tree | 60af71217099a654f1ced2de0c6a730fbd9b0fdc /intern/cycles/kernel/kernel_shader.h | |
parent | 1cc4033df8d7fdd87bc1be14e265ab77f0713e54 (diff) |
Code cleanup: move rng into path state.
Also pass by value and don't write back now that it is just a hash for seeding
and no longer an LCG state. Together this makes CUDA a tiny bit faster in my
tests, but mainly simplifies code.
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index f553599a2e4..01ba6d86f0b 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -863,7 +863,7 @@ ccl_device float3 shader_holdout_eval(KernelGlobals *kg, ShaderData *sd) /* Surface Evaluation */ -ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd, RNG *rng, +ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd, ccl_addr_space PathState *state, float randb, int path_flag, ShaderContext ctx) { sd->num_closure = 0; @@ -887,8 +887,8 @@ ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd, RNG *rng, #endif } - if(rng && (sd->flag & SD_BSDF_NEEDS_LCG)) { - sd->lcg_state = lcg_state_init(rng, state->rng_offset, state->sample, 0xb4bc3953); + if(sd->flag & SD_BSDF_NEEDS_LCG) { + sd->lcg_state = lcg_state_init(state, 0xb4bc3953); } } |