diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-09-13 03:10:24 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-09-13 16:24:14 +0300 |
commit | f77cdd1d59f6e895b567c4d5fdcc6f2440e03307 (patch) | |
tree | 2e275e1fc3c6348aa9907b62cc943a0eb0cc36d3 /intern/cycles/kernel/kernel_shader.h | |
parent | c4c450045d072c79d02a1857f56ecf94689375c8 (diff) |
Code cleanup: deduplicate some branched and split kernel code.
Benchmarks peformance on GTX 1080 and RX 480 on Linux is the same for
bmw27, classroom, pabellon, and about 2% faster on fishy_cat and koro.
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index dd64f5b05ba..5964aca0c78 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -66,8 +66,8 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg, /* matrices and time */ #ifdef __OBJECT_MOTION__ shader_setup_object_transforms(kg, sd, ray->time); - sd->time = ray->time; #endif + sd->time = ray->time; sd->prim = kernel_tex_fetch(__prim_index, isect->prim); sd->ray_length = isect->t; @@ -271,17 +271,17 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, sd->u = u; sd->v = v; #endif + sd->time = time; sd->ray_length = t; sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE); sd->object_flag = 0; if(sd->object != OBJECT_NONE) { sd->object_flag |= kernel_tex_fetch(__object_flag, - sd->object); + sd->object); #ifdef __OBJECT_MOTION__ shader_setup_object_transforms(kg, sd, time); - sd->time = time; } else if(lamp != LAMP_NONE) { sd->ob_tfm = lamp_fetch_transform(kg, lamp, false); @@ -385,9 +385,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat sd->shader = kernel_data.background.surface_shader; sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE); sd->object_flag = 0; -#ifdef __OBJECT_MOTION__ sd->time = ray->time; -#endif sd->ray_length = 0.0f; #ifdef __INSTANCING__ @@ -427,9 +425,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s sd->shader = SHADER_NONE; sd->flag = 0; sd->object_flag = 0; -#ifdef __OBJECT_MOTION__ sd->time = ray->time; -#endif sd->ray_length = 0.0f; /* todo: can we set this to some useful value? */ #ifdef __INSTANCING__ |