diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2021-06-28 19:49:55 +0300 |
---|---|---|
committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2021-06-28 20:09:15 +0300 |
commit | a5ed075110031792212a7f6b8a171242a3f428e8 (patch) | |
tree | 68b4f93c2edcbba8e449904505a33954aa125e4c /intern/cycles/kernel/kernel_shader.h | |
parent | afb17552e19c56daab6928ed1e2514b962770e19 (diff) |
Fix T87194: custom attributes not accessible with Cycles Volume
Custom properties defined on objects are not accessible from the
attribute node when rendering a volume in Cycles. This is because
this case is not handled.
To handle it, added a primitive type for volumes in the kernel,
which is then used in the initialization of ShaderData and to
check whether an attribute lookup is for a volume.
`volume_attribute_float4` is also now checking the attribute
element type to dispatch to the right lookup function.
Reviewed By: #cycles, brecht
Maniphest Tasks: T87194
Differential Revision: https://developer.blender.org/D11728
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index 92b4a9cbf9e..7f02e6fc7b3 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -1268,6 +1268,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg, sd->num_closure_left = max_closures; sd->flag = 0; sd->object_flag = 0; + sd->type = PRIMITIVE_VOLUME; for (int i = 0; stack[i].shader != SHADER_NONE; i++) { /* setup shaderdata from stack. it's mostly setup already in |