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authorLukas Stockner <lukas.stockner@freenet.de>2018-04-01 03:10:27 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2018-05-24 19:44:56 +0300
commitb4a8b813993138cc831d4c04f0f94bdafc51e7fe (patch)
tree72b5fcfe3cdfdf6c4a9db68d896414ef0d5cdb0c /intern/cycles/kernel/kernel_shader.h
parent68627626854c27c2135cab72b48b648cb638c8cb (diff)
Cycles Denoising: Don't use atomics in the accumulation kernel on CPUs
The GPU kernel needs to use atomics for accumulation since all offsets are processed in parallel, but on CPUs that's not the case, so we can disable them there for a considerable speedup.
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
0 files changed, 0 insertions, 0 deletions