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authorLukas Stockner <lukas.stockner@freenet.de>2017-11-05 23:59:17 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2017-11-14 06:17:54 +0300
commit212a8d9e5ae78a30ed4c35161d91eeca35eaa41f (patch)
treec66ac95d5787511a0c27580e6c03c231a1756b90 /intern/cycles/kernel/kernel_shader.h
parentd8066fb0f145395594d0a952a4c0f70206dc0214 (diff)
Cycles: Make per-object random value output also work for Lamps
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r--intern/cycles/kernel/kernel_shader.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 239c6b12bdf..26d3fcf15b2 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -57,6 +57,7 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg,
#ifdef __INSTANCING__
sd->object = (isect->object == PRIM_NONE)? kernel_tex_fetch(__prim_object, isect->prim): isect->object;
#endif
+ sd->lamp = LAMP_NONE;
sd->type = isect->type;
sd->flag = 0;
@@ -265,6 +266,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
#ifdef __INSTANCING__
sd->object = object;
#endif
+ sd->lamp = LAMP_NONE;
/* currently no access to bvh prim index for strand sd->prim*/
sd->prim = prim;
#ifdef __UV__
@@ -286,6 +288,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
else if(lamp != LAMP_NONE) {
sd->ob_tfm = lamp_fetch_transform(kg, lamp, false);
sd->ob_itfm = lamp_fetch_transform(kg, lamp, true);
+ sd->lamp = lamp;
#endif
}
@@ -391,6 +394,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat
#ifdef __INSTANCING__
sd->object = PRIM_NONE;
#endif
+ sd->lamp = LAMP_NONE;
sd->prim = PRIM_NONE;
#ifdef __UV__
sd->u = 0.0f;
@@ -431,6 +435,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
# ifdef __INSTANCING__
sd->object = PRIM_NONE; /* todo: fill this for texture coordinates */
# endif
+ sd->lamp = LAMP_NONE;
sd->prim = PRIM_NONE;
sd->type = PRIMITIVE_NONE;
@@ -1143,6 +1148,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
/* setup shaderdata from stack. it's mostly setup already in
* shader_setup_from_volume, this switching should be quick */
sd->object = stack[i].object;
+ sd->lamp = LAMP_NONE;
sd->shader = stack[i].shader;
sd->flag &= ~SD_SHADER_FLAGS;