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authorLukas Stockner <lukas.stockner@freenet.de>2018-06-15 12:03:29 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-15 23:16:06 +0300
commit799779d432309e518922d23e3a1d1b5baaece71d (patch)
treedf190f684ce9b86f412913bc0dc4b8dd07491e57 /intern/cycles/kernel/kernel_shader.h
parent2b9edbc98becb540f1f907b7c31d7971b1603079 (diff)
Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r--intern/cycles/kernel/kernel_shader.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 937a50cba8b..b83460b3ffb 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -914,10 +914,6 @@ ccl_device float3 shader_bsdf_ao(KernelGlobals *kg, ShaderData *sd, float ao_fac
eval += sc->weight*ao_factor;
N += bsdf->N*fabsf(average(sc->weight));
}
- else if(CLOSURE_IS_AMBIENT_OCCLUSION(sc->type)) {
- eval += sc->weight;
- N += sd->N*fabsf(average(sc->weight));
- }
}
*N_ = (is_zero(N))? sd->N : normalize(N);