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authorLukas Stockner <lukas.stockner@freenet.de>2016-09-14 19:53:35 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2016-09-14 19:53:35 +0300
commitaae2cea28d0c6c970778674e0ba329b2208b8366 (patch)
treef2a83d7bdf56be8a9578fc37d554fc69f37b0e7c /intern/cycles/kernel/kernel_shader.h
parent51e8c167f40c63c191ac9271fe02de78f2a49b22 (diff)
Cycles: Also support the constant emission speedup for mesh lights
Reviewers: brecht, sergey, dingto, juicyfruit Differential Revision: https://developer.blender.org/D2220
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r--intern/cycles/kernel/kernel_shader.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index e59f9a6fadc..c36d9404669 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -111,7 +111,7 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg,
ccl_fetch(sd, I) = -ray->D;
- ccl_fetch(sd, flag) |= kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*2);
+ ccl_fetch(sd, flag) |= kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE);
#ifdef __INSTANCING__
if(isect->object != OBJECT_NONE) {
@@ -195,7 +195,7 @@ void shader_setup_from_subsurface(
motion_triangle_shader_setup(kg, sd, isect, ray, true);
}
- sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
+ sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE);
# ifdef __INSTANCING__
if(isect->object != OBJECT_NONE) {
@@ -264,7 +264,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
#endif
ccl_fetch(sd, ray_length) = t;
- ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*2);
+ ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE);
if(ccl_fetch(sd, object) != OBJECT_NONE) {
ccl_fetch(sd, flag) |= kernel_tex_fetch(__object_flag, ccl_fetch(sd, object));
@@ -370,7 +370,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat
ccl_fetch(sd, Ng) = -ray->D;
ccl_fetch(sd, I) = -ray->D;
ccl_fetch(sd, shader) = kernel_data.background.surface_shader;
- ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*2);
+ ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE);
#ifdef __OBJECT_MOTION__
ccl_fetch(sd, time) = ray->time;
#endif
@@ -1027,7 +1027,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
sd->shader = stack[i].shader;
sd->flag &= ~(SD_SHADER_FLAGS|SD_OBJECT_FLAGS);
- sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
+ sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE);
if(sd->object != OBJECT_NONE) {
sd->flag |= kernel_tex_fetch(__object_flag, sd->object);
@@ -1100,7 +1100,7 @@ ccl_device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect
shader = __float_as_int(str.z);
}
#endif
- int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*2);
+ int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*SHADER_SIZE);
return (flag & SD_HAS_TRANSPARENT_SHADOW) != 0;
}