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authorSergey Sharybin <sergey.vfx@gmail.com>2016-09-21 18:46:25 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-02-08 16:00:48 +0300
commitdde40989f34634f43fb561416728c438dfb62f0b (patch)
tree024268c5b5dbc9a858850bb7a361570df3b042fa /intern/cycles/kernel/kernel_shadow.h
parent7447950bc3a3b11f0f1e0fd55df2031dbd3c0be2 (diff)
Cycles: Store shadow intersections in the kernel globals
Seems CUDA failed to de-duplicate the array across multiple inlined versions of the shadow_blocked(). Helped it a bit with that now. Gives about 100MB memory improvement on a scenes after previous commit and brings up memory "regression" to only 100MB comparing to the master branch now.
Diffstat (limited to 'intern/cycles/kernel/kernel_shadow.h')
-rw-r--r--intern/cycles/kernel/kernel_shadow.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h
index 05a6c7d1827..e69eac6ab83 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -109,8 +109,12 @@ ccl_device_inline bool shadow_blocked_all(KernelGlobals *kg,
/* Intersect to find an opaque surface, or record all transparent
* surface hits.
*/
+#ifdef __KERNEL_CUDA__
+ Intersection *hits = kg->hits_stack;
+#else
Intersection hits_stack[SHADOW_STACK_MAX_HITS];
Intersection *hits = hits_stack;
+#endif
const int transparent_max_bounce = kernel_data.integrator.transparent_max_bounce;
uint max_hits = transparent_max_bounce - state->transparent_bounce - 1;
#ifndef __KERNEL_GPU__
@@ -247,6 +251,7 @@ ccl_device_noinline bool shadow_blocked_stepped(KernelGlobals *kg,
for(;;) {
if(bounce >= kernel_data.integrator.transparent_max_bounce) {
return true;
+ }
if(!scene_intersect(kg,
*ray,
PATH_RAY_SHADOW_TRANSPARENT,