Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-03-29 16:03:47 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-03-29 16:03:47 +0400
commite8b1cfed0a3afbf69b5bd5a7e0a51381622e844f (patch)
tree8416fab6524a7041edf5dc95539ce1973092f9e9 /intern/cycles/kernel/kernel_shadow.h
parent6997908afc38a3c98d09939f3b46f10d7a165d2e (diff)
Cycles code refactor: replace magic ~0 values in the code with defines.
Diffstat (limited to 'intern/cycles/kernel/kernel_shadow.h')
-rw-r--r--intern/cycles/kernel/kernel_shadow.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h
index 9b015c98c40..971dca38fc5 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -73,7 +73,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
#ifdef __VOLUME__
/* attenuation for last line segment towards light */
- if(ps.volume_stack[0].shader != SHADER_NO_ID)
+ if(ps.volume_stack[0].shader != SHADER_NONE)
kernel_volume_shadow(kg, &ps, ray, &throughput);
#endif
@@ -86,7 +86,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
#ifdef __VOLUME__
/* attenuation between last surface and next surface */
- if(ps.volume_stack[0].shader != SHADER_NO_ID) {
+ if(ps.volume_stack[0].shader != SHADER_NONE) {
Ray segment_ray = *ray;
segment_ray.t = isect.t;
kernel_volume_shadow(kg, &ps, &segment_ray, &throughput);
@@ -118,7 +118,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
}
}
#ifdef __VOLUME__
- else if(!result && state->volume_stack[0].shader != SHADER_NO_ID) {
+ else if(!result && state->volume_stack[0].shader != SHADER_NONE) {
/* apply attenuation from current volume shader */
kernel_volume_shadow(kg, state, ray, shadow);
}