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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-20 16:22:40 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-22 02:55:32 +0300
commit2d81758aa650256d6b6ed283e43b6c35808ed205 (patch)
treedb336da6924982031bbcc30844b496d600fd407a /intern/cycles/kernel/kernel_subsurface.h
parent84e92f9b3c50433221a4c30f3a14713d99680f3a (diff)
Cycles: better path termination for transparency.
We now continue transparent paths after diffuse/glossy/transmission/volume bounces are exceeded. This avoids unexpected boundaries in volumes with transparent boundaries. It is also required for MIS to work correctly with transparent surfaces, as we also continue through these in shadow rays. The main visible changes is that volumes will now be lit by the background even at volume bounces 0, same as surfaces. Fixes T53914 and T54103.
Diffstat (limited to 'intern/cycles/kernel/kernel_subsurface.h')
-rw-r--r--intern/cycles/kernel/kernel_subsurface.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_subsurface.h b/intern/cycles/kernel/kernel_subsurface.h
index 134f362f5e6..e8553d84547 100644
--- a/intern/cycles/kernel/kernel_subsurface.h
+++ b/intern/cycles/kernel/kernel_subsurface.h
@@ -146,7 +146,7 @@ ccl_device void subsurface_color_bump_blur(KernelGlobals *kg,
if(bump || texture_blur > 0.0f) {
/* average color and normal at incoming point */
- shader_eval_surface(kg, sd, state, state->flag, kernel_data.integrator.max_closures);
+ shader_eval_surface(kg, sd, state, state->flag);
float3 in_color = shader_bssrdf_sum(sd, (bump)? N: NULL, NULL);
/* we simply divide out the average color and multiply with the average