diff options
author | Patrick Mours <pmours@nvidia.com> | 2019-08-21 13:06:26 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-08-26 11:26:53 +0300 |
commit | db257e679a63b1a6a5e361a0b1906e89e8de50cf (patch) | |
tree | 09b822e4b7f3070ce111fc89f5b95f3752baf146 /intern/cycles/kernel/kernel_subsurface.h | |
parent | edbb755dfe54f929c08aa6ec77c134462581fbfe (diff) |
Cycles: remove workaround to pass ray by value
CUDA is working correct without it now, and it's more efficient not to do this.
Ref D5363
Diffstat (limited to 'intern/cycles/kernel/kernel_subsurface.h')
-rw-r--r-- | intern/cycles/kernel/kernel_subsurface.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_subsurface.h b/intern/cycles/kernel/kernel_subsurface.h index 7510e50a962..8dc1904058d 100644 --- a/intern/cycles/kernel/kernel_subsurface.h +++ b/intern/cycles/kernel/kernel_subsurface.h @@ -222,7 +222,7 @@ ccl_device_inline int subsurface_scatter_disk(KernelGlobals *kg, /* intersect with the same object. if multiple intersections are found it * will use at most BSSRDF_MAX_HITS hits, a random subset of all hits */ - scene_intersect_local(kg, *ray, ss_isect, sd->object, lcg_state, BSSRDF_MAX_HITS); + scene_intersect_local(kg, ray, ss_isect, sd->object, lcg_state, BSSRDF_MAX_HITS); int num_eval_hits = min(ss_isect->num_hits, BSSRDF_MAX_HITS); for (int hit = 0; hit < num_eval_hits; hit++) { @@ -418,7 +418,7 @@ ccl_device_noinline bool subsurface_random_walk(KernelGlobals *kg, float t = -logf(1.0f - rdist) / sample_sigma_t; ray->t = t; - scene_intersect_local(kg, *ray, ss_isect, sd->object, NULL, 1); + scene_intersect_local(kg, ray, ss_isect, sd->object, NULL, 1); hit = (ss_isect->num_hits > 0); if (hit) { |