diff options
author | Lukas Stockner <lukasstockner97> | 2019-12-04 21:57:28 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-12-10 22:44:46 +0300 |
commit | e760972221e68d3c81f2ee3687cc71836dde8ae9 (patch) | |
tree | b1a2efbb17c05a429e4509d336a1eb14c73cfb8c /intern/cycles/kernel/kernel_subsurface.h | |
parent | 35b5888b157d05d378df3acc899d28856a9eb9a4 (diff) |
Cycles: support for custom shader AOVs
Custom render passes are added in the Shader AOVs panel in the view layer
settings, with a name and data type. In shader nodes, an AOV Output node
is then used to output either a value or color to the pass.
Arbitrary names can be used for these passes, as long as they don't conflict
with built-in passes that are enabled. The AOV Output node can be used in both
material and world shader nodes.
Implemented by Lukas, with tweaks by Brecht.
Differential Revision: https://developer.blender.org/D4837
Diffstat (limited to 'intern/cycles/kernel/kernel_subsurface.h')
-rw-r--r-- | intern/cycles/kernel/kernel_subsurface.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_subsurface.h b/intern/cycles/kernel/kernel_subsurface.h index dbe2c12ce81..23e30db1b08 100644 --- a/intern/cycles/kernel/kernel_subsurface.h +++ b/intern/cycles/kernel/kernel_subsurface.h @@ -138,7 +138,7 @@ ccl_device void subsurface_color_bump_blur( if (bump || texture_blur > 0.0f) { /* average color and normal at incoming point */ - shader_eval_surface(kg, sd, state, state->flag); + shader_eval_surface(kg, sd, state, NULL, state->flag); float3 in_color = shader_bssrdf_sum(sd, (bump) ? N : NULL, NULL); /* we simply divide out the average color and multiply with the average |