diff options
author | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-03-08 02:35:24 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-03-10 06:54:04 +0300 |
commit | f3010e98c343a83e07ff6c2a5437d0043122b083 (patch) | |
tree | 5b65da3162727bf00c88babcb216d8dbb4c5a269 /intern/cycles/kernel/kernel_textures.h | |
parent | fa9175ff02acffd02679398e17732f3832d3fc28 (diff) |
Code refactor: use KernelShader and KernelParticle instead of float arrays.
Original patch by Stefan with modifications by Brecht.
Diffstat (limited to 'intern/cycles/kernel/kernel_textures.h')
-rw-r--r-- | intern/cycles/kernel/kernel_textures.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_textures.h b/intern/cycles/kernel/kernel_textures.h index 601165a3848..892e0c84cba 100644 --- a/intern/cycles/kernel/kernel_textures.h +++ b/intern/cycles/kernel/kernel_textures.h @@ -61,11 +61,11 @@ KERNEL_TEX(float2, __light_background_marginal_cdf) KERNEL_TEX(float2, __light_background_conditional_cdf) /* particles */ -KERNEL_TEX(float4, __particles) +KERNEL_TEX(KernelParticle, __particles) /* shaders */ KERNEL_TEX(uint4, __svm_nodes) -KERNEL_TEX(uint, __shader_flag) +KERNEL_TEX(KernelShader, __shaders) KERNEL_TEX(uint, __object_flag) /* lookup tables */ |