diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-11-09 19:46:53 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-11-09 19:46:53 +0400 |
commit | 1b4a54ad73c058baa59ffdc9e5f18b0b79030fb0 (patch) | |
tree | a5b84d392ea14b0d760a5e24f7a8e51f203d558c /intern/cycles/kernel/kernel_triangle.h | |
parent | edec46b0a6aac18f406991b9e16228d4bd848c61 (diff) | |
parent | bc5ec4e69cf3308c2563239c0e8372b853800a78 (diff) |
Merge with trunk r41701soc-2011-carrot
Diffstat (limited to 'intern/cycles/kernel/kernel_triangle.h')
-rw-r--r-- | intern/cycles/kernel/kernel_triangle.h | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_triangle.h b/intern/cycles/kernel/kernel_triangle.h new file mode 100644 index 00000000000..7eaf54d14bf --- /dev/null +++ b/intern/cycles/kernel/kernel_triangle.h @@ -0,0 +1,183 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +CCL_NAMESPACE_BEGIN + +/* Point on triangle for Moller-Trumbore triangles */ +__device_inline float3 triangle_point_MT(KernelGlobals *kg, int tri_index, float u, float v) +{ + /* load triangle vertices */ + float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, tri_index)); + + float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x))); + float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y))); + float3 v2 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.z))); + + /* compute point */ + float t = 1.0f - u - v; + return (u*v0 + v*v1 + t*v2); +} + +/* Sample point on triangle */ +__device_inline float3 triangle_sample_MT(KernelGlobals *kg, int tri_index, float randu, float randv) +{ + /* compute point */ + randu = sqrtf(randu); + + float u = 1.0f - randu; + float v = randv*randu; + + return triangle_point_MT(kg, tri_index, u, v); +} + +/* Normal for Moller-Trumbore triangles */ +__device_inline float3 triangle_normal_MT(KernelGlobals *kg, int tri_index, int *shader) +{ +#if 0 + /* load triangle vertices */ + float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, tri_index)); + + float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x))); + float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y))); + float3 v2 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.z))); + + /* compute normal */ + return normalize(cross(v2 - v0, v1 - v0)); +#else + float4 Nm = kernel_tex_fetch(__tri_normal, tri_index); + *shader = __float_as_int(Nm.w); + return make_float3(Nm.x, Nm.y, Nm.z); +#endif +} + +__device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int tri_index, float u, float v) +{ + /* load triangle vertices */ + float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, tri_index)); + + float3 n0 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, __float_as_int(tri_vindex.x))); + float3 n1 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, __float_as_int(tri_vindex.y))); + float3 n2 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, __float_as_int(tri_vindex.z))); + + return normalize((1.0f - u - v)*n2 + u*n0 + v*n1); +} + +__device_inline void triangle_dPdudv(KernelGlobals *kg, float3 *dPdu, float3 *dPdv, int tri) +{ + /* fetch triangle vertex coordinates */ + float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, tri)); + + float3 p0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x))); + float3 p1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y))); + float3 p2 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.z))); + + /* compute derivatives of P w.r.t. uv */ + *dPdu = (p0 - p2); + *dPdv = (p1 - p2); +} + +/* attributes */ + +__device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy) +{ + if(elem == ATTR_ELEMENT_FACE) { + if(dx) *dx = 0.0f; + if(dy) *dy = 0.0f; + + return kernel_tex_fetch(__attributes_float, offset + sd->prim); + } + else if(elem == ATTR_ELEMENT_VERTEX) { + float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim)); + + float f0 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.x)); + float f1 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.y)); + float f2 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.z)); + +#ifdef __RAY_DIFFERENTIALS__ + if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2; + if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2; +#endif + + return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2; + } + else if(elem == ATTR_ELEMENT_CORNER) { + int tri = offset + sd->prim*3; + float f0 = kernel_tex_fetch(__attributes_float, tri + 0); + float f1 = kernel_tex_fetch(__attributes_float, tri + 1); + float f2 = kernel_tex_fetch(__attributes_float, tri + 2); + +#ifdef __RAY_DIFFERENTIALS__ + if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2; + if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2; +#endif + + return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2; + } + else { + if(dx) *dx = 0.0f; + if(dy) *dy = 0.0f; + + return 0.0f; + } +} + +__device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy) +{ + if(elem == ATTR_ELEMENT_FACE) { + if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f); + if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f); + + return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + sd->prim)); + } + else if(elem == ATTR_ELEMENT_VERTEX) { + float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim)); + + float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.x))); + float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.y))); + float3 f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.z))); + +#ifdef __RAY_DIFFERENTIALS__ + if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2; + if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2; +#endif + + return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2; + } + else if(elem == ATTR_ELEMENT_CORNER) { + int tri = offset + sd->prim*3; + float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 0)); + float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 1)); + float3 f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 2)); + +#ifdef __RAY_DIFFERENTIALS__ + if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2; + if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2; +#endif + + return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2; + } + else { + if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f); + if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f); + + return make_float3(0.0f, 0.0f, 0.0f); + } +} + +CCL_NAMESPACE_END + |