diff options
author | Sergej Reich <sergej.reich@googlemail.com> | 2013-11-23 20:17:12 +0400 |
---|---|---|
committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-11-23 20:17:12 +0400 |
commit | 39dc956f593b3406bf1d81fb83c557b7b51f5327 (patch) | |
tree | 50b59815aad48902a6563aefc8b944daf34c401e /intern/cycles/kernel/kernel_triangle.h | |
parent | 5d5176095e82b34499e15d74f1fb76d56f4d9508 (diff) | |
parent | d846c9a3b75c3d6f20bc7ab7d2da6cdd18bbbef2 (diff) |
Merge branch 'master' into soc-2013-rigid_body_simsoc-2013-rigid_body_sim
Conflicts:
intern/rigidbody/CMakeLists.txt
release/datafiles/splash.png
source/blender/editors/space_view3d/drawobject.c
source/blender/makesdna/DNA_view3d_types.h
Diffstat (limited to 'intern/cycles/kernel/kernel_triangle.h')
-rw-r--r-- | intern/cycles/kernel/kernel_triangle.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/kernel/kernel_triangle.h b/intern/cycles/kernel/kernel_triangle.h index 71389e0ec32..d457b67e77e 100644 --- a/intern/cycles/kernel/kernel_triangle.h +++ b/intern/cycles/kernel/kernel_triangle.h @@ -17,7 +17,7 @@ CCL_NAMESPACE_BEGIN /* Point on triangle for Moller-Trumbore triangles */ -__device_inline float3 triangle_point_MT(KernelGlobals *kg, int tri_index, float u, float v) +ccl_device_inline float3 triangle_point_MT(KernelGlobals *kg, int tri_index, float u, float v) { /* load triangle vertices */ float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, tri_index)); @@ -32,7 +32,7 @@ __device_inline float3 triangle_point_MT(KernelGlobals *kg, int tri_index, float } /* Sample point on triangle */ -__device_inline float3 triangle_sample_MT(KernelGlobals *kg, int tri_index, float randu, float randv) +ccl_device_inline float3 triangle_sample_MT(KernelGlobals *kg, int tri_index, float randu, float randv) { /* compute point */ randu = sqrtf(randu); @@ -44,7 +44,7 @@ __device_inline float3 triangle_sample_MT(KernelGlobals *kg, int tri_index, floa } /* Normal for Moller-Trumbore triangles */ -__device_inline float3 triangle_normal_MT(KernelGlobals *kg, int tri_index, int *shader) +ccl_device_inline float3 triangle_normal_MT(KernelGlobals *kg, int tri_index, int *shader) { #if 0 /* load triangle vertices */ @@ -64,7 +64,7 @@ __device_inline float3 triangle_normal_MT(KernelGlobals *kg, int tri_index, int } /* Return 3 triangle vertex locations */ -__device_inline void triangle_vertices(KernelGlobals *kg, int tri_index, float3 P[3]) +ccl_device_inline void triangle_vertices(KernelGlobals *kg, int tri_index, float3 P[3]) { /* load triangle vertices */ float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, tri_index)); @@ -74,7 +74,7 @@ __device_inline void triangle_vertices(KernelGlobals *kg, int tri_index, float3 P[2] = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.z))); } -__device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int tri_index, float u, float v) +ccl_device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int tri_index, float u, float v) { /* load triangle vertices */ float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, tri_index)); @@ -86,7 +86,7 @@ __device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int tri_index, return normalize((1.0f - u - v)*n2 + u*n0 + v*n1); } -__device_inline void triangle_dPdudv(KernelGlobals *kg, float3 *dPdu, float3 *dPdv, int tri) +ccl_device_inline void triangle_dPdudv(KernelGlobals *kg, float3 *dPdu, float3 *dPdv, int tri) { /* fetch triangle vertex coordinates */ float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, tri)); @@ -102,7 +102,7 @@ __device_inline void triangle_dPdudv(KernelGlobals *kg, float3 *dPdu, float3 *dP /* attributes */ -__device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy) +ccl_device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy) { if(elem == ATTR_ELEMENT_FACE) { if(dx) *dx = 0.0f; @@ -145,7 +145,7 @@ __device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *sd, } } -__device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy) +ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy) { if(elem == ATTR_ELEMENT_FACE) { if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f); |