diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-17 15:12:29 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-18 11:56:57 +0300 |
commit | cbe7f9dd03634a29082f51d05a2b1b71c6fc6aef (patch) | |
tree | c078fa28ca7fd0484076e4d7bd0a61924ee7d248 /intern/cycles/kernel/kernel_types.h | |
parent | 7b356a856540a1affa5dc85360183418e6337a5a (diff) |
Cycles: Pole merging for spherical stereo
The idea of pole merge is to fade interocular distance after a certain
altitude to zero when altitude goes closer to a pole. This should prevent
annoyances looking up in the sky or down to the bottom.
Works for both panorama and perspective cameras when Spherical Stereo
is enabled.
Reviewers: dfelinto, brecht
Reviewed By: brecht
Subscribers: sebastian_k
Differential Revision: https://developer.blender.org/D1998
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 02e69c7d75f..cc261ed37f8 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -909,9 +909,10 @@ typedef struct KernelCamera { float4 equirectangular_range; /* stereo */ - int pad1, pad2; float interocular_offset; float convergence_distance; + float pole_merge_angle_from; + float pole_merge_angle_to; /* matrices */ Transform cameratoworld; |