diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-03 12:05:28 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-03 12:05:28 +0300 |
commit | 659e5234afcd09db6b9000990d66d3e59880e29a (patch) | |
tree | e909ff9fe5de93f1ca48d76616f7d57a4dd6b6ff /intern/cycles/kernel/kernel_types.h | |
parent | b9f89b164785f28b023af071d696c298deba4f63 (diff) |
Cycles: Use explicit indices for split kernel queues
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 2a70bfcb8f0..3f57d009c50 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -1015,16 +1015,19 @@ typedef ccl_addr_space struct DebugData { /* Queue names */ enum QueueNumber { - QUEUE_ACTIVE_AND_REGENERATED_RAYS, /* All active rays and regenerated rays are enqueued here */ - QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS, /* All - * 1.Background-hit rays, - * 2.Rays that has exited path-iteration but needs to update output buffer - * 3.Rays to be regenerated - * are enqueued here */ - QUEUE_SHADOW_RAY_CAST_AO_RAYS, /* All rays for which a shadow ray should be cast to determine radiance - contribution for AO are enqueued here */ - QUEUE_SHADOW_RAY_CAST_DL_RAYS, /* All rays for which a shadow ray should be cast to determine radiance - contributuin for direct lighting are enqueued here */ + QUEUE_ACTIVE_AND_REGENERATED_RAYS = 0, /* All active rays and regenerated rays are enqueued here. */ + QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS = 1, /* All + * 1. Background-hit rays, + * 2. Rays that has exited path-iteration but needs to update output buffer + * 3. Rays to be regenerated + * are enqueued here. + */ + QUEUE_SHADOW_RAY_CAST_AO_RAYS = 2, /* All rays for which a shadow ray should be cast to determine radiance + * contribution for AO are enqueued here. + */ + QUEUE_SHADOW_RAY_CAST_DL_RAYS = 3, /* All rays for which a shadow ray should be cast to determine radiance + * contributuin for direct lighting are enqueued here. + */ }; /* We use RAY_STATE_MASK to get ray_state (enums 0 to 5) */ |