diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-07-02 03:02:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-07-02 03:08:33 +0300 |
commit | 9f5621bb4ae9f2cd431f80d2ede732639d7dbe37 (patch) | |
tree | be316814686822ef318db0fbddcd83767a161cc3 /intern/cycles/kernel/kernel_types.h | |
parent | 1077514896688e4f439cbd20e0f0c65c88048978 (diff) |
Cleanup: comment blocks
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 76d2a6b98e6..2187e3c9812 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -769,7 +769,7 @@ typedef ccl_addr_space struct ShaderData { int type; /* parametric coordinates - * - barycentric weights for triangles */ + * - barycentric weights for triangles */ float u; float v; /* object id if there is one, ~0 otherwise */ @@ -792,14 +792,14 @@ typedef ccl_addr_space struct ShaderData { #endif #ifdef __DPDU__ /* differential of P w.r.t. parametric coordinates. note that dPdu is - * not readily suitable as a tangent for shading on triangles. */ + * not readily suitable as a tangent for shading on triangles. */ float3 dPdu; float3 dPdv; #endif #ifdef __OBJECT_MOTION__ /* object <-> world space transformations, cached to avoid - * re-interpolating them constantly for shading */ + * re-interpolating them constantly for shading */ Transform ob_tfm; Transform ob_itfm; #endif @@ -1171,11 +1171,11 @@ typedef ccl_addr_space struct DebugData { #define QUEUE_EMPTY_SLOT -1 /* -* Queue 1 - Active rays -* Queue 2 - Background queue -* Queue 3 - Shadow ray cast kernel - AO -* Queeu 4 - Shadow ray cast kernel - direct lighting -*/ + * Queue 1 - Active rays + * Queue 2 - Background queue + * Queue 3 - Shadow ray cast kernel - AO + * Queeu 4 - Shadow ray cast kernel - direct lighting + */ #define NUM_QUEUES 4 /* Queue names */ |