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authorCampbell Barton <ideasman42@gmail.com>2016-07-02 03:02:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-02 03:08:33 +0300
commit9f5621bb4ae9f2cd431f80d2ede732639d7dbe37 (patch)
treebe316814686822ef318db0fbddcd83767a161cc3 /intern/cycles/kernel/kernel_types.h
parent1077514896688e4f439cbd20e0f0c65c88048978 (diff)
Cleanup: comment blocks
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 76d2a6b98e6..2187e3c9812 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -769,7 +769,7 @@ typedef ccl_addr_space struct ShaderData {
int type;
/* parametric coordinates
- * - barycentric weights for triangles */
+ * - barycentric weights for triangles */
float u;
float v;
/* object id if there is one, ~0 otherwise */
@@ -792,14 +792,14 @@ typedef ccl_addr_space struct ShaderData {
#endif
#ifdef __DPDU__
/* differential of P w.r.t. parametric coordinates. note that dPdu is
- * not readily suitable as a tangent for shading on triangles. */
+ * not readily suitable as a tangent for shading on triangles. */
float3 dPdu;
float3 dPdv;
#endif
#ifdef __OBJECT_MOTION__
/* object <-> world space transformations, cached to avoid
- * re-interpolating them constantly for shading */
+ * re-interpolating them constantly for shading */
Transform ob_tfm;
Transform ob_itfm;
#endif
@@ -1171,11 +1171,11 @@ typedef ccl_addr_space struct DebugData {
#define QUEUE_EMPTY_SLOT -1
/*
-* Queue 1 - Active rays
-* Queue 2 - Background queue
-* Queue 3 - Shadow ray cast kernel - AO
-* Queeu 4 - Shadow ray cast kernel - direct lighting
-*/
+ * Queue 1 - Active rays
+ * Queue 2 - Background queue
+ * Queue 3 - Shadow ray cast kernel - AO
+ * Queeu 4 - Shadow ray cast kernel - direct lighting
+ */
#define NUM_QUEUES 4
/* Queue names */