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authorSergey Sharybin <sergey.vfx@gmail.com>2015-11-27 15:12:44 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-11-27 15:15:02 +0300
commit20fc9c00fddeabc524ba91815108e52edd85ce4b (patch)
tree1601a0bbbf6d13fd68597d919c130f289290c9e2 /intern/cycles/kernel/kernel_types.h
parent175f00c89a88056b5307ec385968333c9327b63f (diff)
Cycles: Fully roll-back to non-delayed SSS indirect rays for CPU
There are some issues to be solved with the recent optimization we did for the indirect rays for the SSS. Those issues will take a bit of a time to be fully solved still and we need to unlock Caminandes team now, so let's revert some changes back. CUDA will still use delayed indirect rays since it's an experimental feature. For the details about what's to be done still please refer to T46880.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index bef00355c5e..b9869886a8f 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -87,6 +87,7 @@ CCL_NAMESPACE_BEGIN
/* Experimental on GPU */
#ifdef __KERNEL_EXPERIMENTAL__
#define __SUBSURFACE__
+#define __SUBSURFACE_DELAYED_INDIRECT__
#define __CMJ__
#endif