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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-25 22:07:44 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-25 22:46:23 +0300 |
commit | 171c4e982f7b6c93b534a48cfe8aba73dec78030 (patch) | |
tree | 5be791cde024a371a3131880b4ba4ceee55e4604 /intern/cycles/kernel/kernel_types.h | |
parent | 8988f383c1fb690bde976cc6de4438b327186203 (diff) |
Cycles: use AO factor to let user adjust intensity of AO bounces.
We are already using the AO distance, so might as well offer this extra
control over the intensity. Useful when an interior scene is supposed to
be significantly darker than the background shader.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 2ae003227dc..49ec6d97f28 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -1214,7 +1214,8 @@ typedef struct KernelBackground { /* ambient occlusion */ float ao_factor; float ao_distance; - float ao_pad1, ao_pad2; + float ao_bounces_factor; + float ao_pad; } KernelBackground; static_assert_align(KernelBackground, 16); |