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authorMai Lavelle <mai.lavelle@gmail.com>2017-05-30 03:40:26 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2017-06-10 10:51:18 +0300
commitea846a4dfc25179d79f53c4b0ffe99c8ebe1c47b (patch)
treec4a2cbcbdbdf720966cbc26370fbee72f3f58158 /intern/cycles/kernel/kernel_types.h
parent1f0998baa796f4b25fd745536a8ad71356fb8048 (diff)
Cycles: Add kernel to enqueue inactive rays
The queue will be used to make reuse of inactive threads to keep the GPU more busy.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index dbeaffdfb24..c9860e8d181 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -1387,6 +1387,8 @@ enum QueueNumber {
#ifdef __BRANCHED_PATH__
/* All rays moving to next iteration of the indirect loop for light */
QUEUE_LIGHT_INDIRECT_ITER,
+ /* Queue of all inactive rays. These are candidates for sharing work of indirect loops */
+ QUEUE_INACTIVE_RAYS,
# ifdef __VOLUME__
/* All rays moving to next iteration of the indirect loop for volumes */
QUEUE_VOLUME_INDIRECT_ITER,