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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-29 04:43:50 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-29 04:43:50 +0400 |
commit | 0d6976ad0ce4570e286ca33b852ee3b6a07a09ab (patch) | |
tree | bd8ec57a4c4454db097d06b5c1eea4328863753e /intern/cycles/kernel/kernel_types.h | |
parent | bb0195e0396a66c40a03e9f9c6a87c9b8a5ecc47 (diff) |
Fix #32900: object motion blur not working on the GPU. To make this work I disabled motion
blurring of scale animation, probably not a big loss in practice since it's not so common
to animate this, can be added back later.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 977fb8c4fd4..a7bf6b28e7e 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -29,7 +29,7 @@ CCL_NAMESPACE_BEGIN /* constants */ -#define OBJECT_SIZE 22 +#define OBJECT_SIZE 18 #define LIGHT_SIZE 4 #define FILTER_TABLE_SIZE 256 #define RAMP_TABLE_SIZE 256 @@ -112,13 +112,9 @@ CCL_NAMESPACE_BEGIN #define __AO__ #define __CAMERA_MOTION__ #define __ANISOTROPIC__ - -#ifndef __KERNEL_CUDA__ #define __OBJECT_MOTION__ #endif -#endif - //#define __SOBOL_FULL_SCREEN__ /* Shader Evaluation */ |