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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-02 13:33:45 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-02 13:33:45 +0400 |
commit | 1e2afcddd3f1fd7b82fc0ea78fec2d80021fe844 (patch) | |
tree | 8bec6696a9a624affbb56ae9531fc6598f631d81 /intern/cycles/kernel/kernel_types.h | |
parent | 5d4fd04f05fc20d1a15817e5de4f1e2b776ab2b6 (diff) |
Fix #31168: cycles mask layer should only affect objects for camera rays.
Fix: texture coordinate normal output was not correct, still changed under
object transform.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index e9103087025..414943320e0 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -38,7 +38,7 @@ CCL_NAMESPACE_BEGIN /* device capabilities */ #ifdef __KERNEL_CPU__ #define __KERNEL_SHADING__ -#define __KERNEL_ADV_SHADING__ +//#define __KERNEL_ADV_SHADING__ #endif #ifdef __KERNEL_CUDA__ @@ -370,7 +370,11 @@ enum ShaderDataFlag { SD_SAMPLE_AS_LIGHT = 128, /* direct light sample */ SD_HAS_SURFACE_TRANSPARENT = 256, /* has surface transparency */ SD_HAS_VOLUME = 512, /* has volume shader */ - SD_HOMOGENEOUS_VOLUME = 1024 /* has homogeneous volume */ + SD_HOMOGENEOUS_VOLUME = 1024, /* has homogeneous volume */ + + /* object flags */ + SD_HOLDOUT_MASK = 2048, /* holdout for camera rays */ + SD_OBJECT_MOTION = 4096 /* has object motion blur */ }; typedef struct ShaderData { @@ -463,7 +467,7 @@ typedef struct KernelCamera { /* motion blur */ float shuttertime; - float pad; + int have_motion; /* clipping */ float nearclip; |