diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-20 19:09:36 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-20 19:09:36 +0400 |
commit | 73b79a6763f762ff2999622edd7c70aee69c18e9 (patch) | |
tree | c5dfc838e0f61db9c22bddb5e6c3f171953d2453 /intern/cycles/kernel/kernel_types.h | |
parent | e287c97fea74debb88b73de695b155fb172fa7c6 (diff) |
Cycles OSL: light path, texture coordinate, bump and blended box mapping now up
to date and working.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 94a55738f2b..c80adba1795 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -152,9 +152,7 @@ enum PathTraceDimension { PRNG_BOUNCE_NUM = 8 }; -/* these flag values correspond exactly to OSL defaults, so be careful not to - * change this, or if you do, set the "raytypes" shading system attribute with - * your own new ray types and bitflag values. +/* these flags values correspond to raytypes in osl.cpp, so keep them in sync! * * for ray visibility tests in BVH traversal, the upper 20 bits are used for * layer visibility tests. */ |