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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-20 19:09:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-20 19:09:36 +0400
commit73b79a6763f762ff2999622edd7c70aee69c18e9 (patch)
treec5dfc838e0f61db9c22bddb5e6c3f171953d2453 /intern/cycles/kernel/kernel_types.h
parente287c97fea74debb88b73de695b155fb172fa7c6 (diff)
Cycles OSL: light path, texture coordinate, bump and blended box mapping now up
to date and working.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 94a55738f2b..c80adba1795 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -152,9 +152,7 @@ enum PathTraceDimension {
PRNG_BOUNCE_NUM = 8
};
-/* these flag values correspond exactly to OSL defaults, so be careful not to
- * change this, or if you do, set the "raytypes" shading system attribute with
- * your own new ray types and bitflag values.
+/* these flags values correspond to raytypes in osl.cpp, so keep them in sync!
*
* for ray visibility tests in BVH traversal, the upper 20 bits are used for
* layer visibility tests. */