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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-16 14:48:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-16 14:48:19 +0400
commit7521ce083dfeb6297313df1172690a9c22b712ec (patch)
tree1d4194f5c6162095eb387499f31cbe1a6530906e /intern/cycles/kernel/kernel_types.h
parent0ee9f123b2a53a23bc69b24358dfe915132d2de7 (diff)
Cycles: object motion blur enabled, so in addition to camera motion, moving
objects in the scene will also cause motion blur. This change does come with a bit of a slow down to the CPU rendering kernel even with motion blur disabled, due to extra overhead in handling of object matrices. It's a few percentages on simpler scenes, not so noticeable on more complex ones. With motion blur enabled rendering is of course also slower as would be expected, though from testing especially GPU rendering handles it quite well. This does not support motion blur from deforming objects yet, only translation, scale and rotation. Deformation blur is probably for another release.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 2acea04838a..b8bbaae5c2b 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -109,7 +109,7 @@ CCL_NAMESPACE_BEGIN
#define __BACKGROUND_MIS__
#define __AO__
#define __CAMERA_MOTION__
-//#define __OBJECT_MOTION__
+#define __OBJECT_MOTION__
#endif
//#define __SOBOL_FULL_SCREEN__