diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
commit | bae896691aa3d7bb2a75292da3cc490894996b01 (patch) | |
tree | 9c3703f11ccdf76c575c2ea18b70dee1ff665913 /intern/cycles/kernel/kernel_types.h | |
parent | d48e4fc92be346810baa8cac595ab0a735882a87 (diff) |
Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
internal renderer, objects with this closure show the background / zero
alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
the pipeline, should be moved to compositor.
* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index c0cb3fc8a09..06581d593e4 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -37,6 +37,7 @@ CCL_NAMESPACE_BEGIN #ifndef __KERNEL_OPENCL__ #define __SVM__ #define __TEXTURES__ +#define __HOLDOUT__ #endif #define __RAY_DIFFERENTIALS__ #define __CAMERA_CLIPPING__ @@ -194,8 +195,10 @@ struct FlatClosure { enum ShaderDataFlag { SD_BACKFACING = 1, /* backside of surface? */ SD_EMISSION = 2, /* have emissive closure? */ - SD_BSDF_HAS_EVAL = 4, /* have non-singular bsdf closure? */ - SD_BSDF_GLOSSY = 8 /* have glossy bsdf */ + SD_BSDF = 4, /* have bsdf closure? */ + SD_BSDF_HAS_EVAL = 8, /* have non-singular bsdf closure? */ + SD_BSDF_GLOSSY = 16, /* have glossy bsdf */ + SD_HOLDOUT = 32 /* have holdout closure? */ }; typedef struct ShaderData { @@ -257,6 +260,8 @@ typedef struct ShaderData { float emissive_sample_sum; float volume_sample_sum; + float3 holdout_weight; + float randb; } osl_closure; @@ -313,14 +318,14 @@ typedef struct KernelCamera { typedef struct KernelFilm { float exposure; - int use_response_curve; - int pad1, pad2; + int pad1, pad2, pad3; } KernelFilm; typedef struct KernelBackground { /* only shader index */ int shader; - int pad1, pad2, pad3; + int transparent; + int pad1, pad2; } KernelBackground; typedef struct KernelSunSky { |