diff options
author | Thomas Dinges <blender@dingto.org> | 2014-08-25 19:22:47 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-08-25 19:23:06 +0400 |
commit | 8d0b3e9902540a354b633c854f0fa83a0c839dfd (patch) | |
tree | 49e84eb46da478abebab3990310f862e33f963ba /intern/cycles/kernel/kernel_types.h | |
parent | 3ba28a2609dd97c658e815c3a89be69b63ef20f9 (diff) |
Cycles: Enable Volumetric Rendering on GPU.
Limitations:
* Smoke/Fire rendering is *not* supported on GPU yet, that is also documented here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Materials/Volume
* Decoupled Ray Marching is also not supported yet, so no Equi-Angular and MIS sampling yet.
Note for Builders and Developers:
* Make sure to use the CUDA Toolkit 6.5 from now on. 6.0 might still work, but can cause slower renders.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 3a54c6806be..1ed4281ea75 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -75,10 +75,11 @@ CCL_NAMESPACE_BEGIN #define __KERNEL_SHADING__ #define __KERNEL_ADV_SHADING__ #define __BRANCHED_PATH__ +#define __VOLUME__ +#define __VOLUME_SCATTER__ /* Experimental on GPU */ -//#define __VOLUME__ -//#define __VOLUME_SCATTER__ +//#define __VOLUME_DECOUPLED__ //#define __SUBSURFACE__ #endif |