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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-28 14:33:37 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-13 16:24:14 +0300
commit37d9e65ddfe04ca8bac3c983515066b9eb78dcba (patch)
treea579f7083b602d0baf2d65f85ba67e8ebecd7203 /intern/cycles/kernel/kernel_types.h
parentf77cdd1d59f6e895b567c4d5fdcc6f2440e03307 (diff)
Code cleanup: abstract shadow catcher logic more into accumulation code.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 2c7e9b82feb..e3d2ae15f5c 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -535,11 +535,13 @@ typedef ccl_addr_space struct PathRadiance {
/* Path radiance sum and throughput at the moment when ray hits shadow
* catcher object.
*/
- float3 shadow_radiance_sum;
float shadow_throughput;
/* Accumulated transparency along the path after shadow catcher bounce. */
float shadow_transparency;
+
+ /* Indicate if any shadow catcher data is set. */
+ int has_shadow_catcher;
#endif
#ifdef __DENOISING_FEATURES__