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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-20 16:36:50 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-21 19:56:26 +0300
commit9a5be1fba99f9f6593cfe7d8ced997d01ee15200 (patch)
tree33139a8442acb5a1f449084d4a7cda5b0f1c8cc6 /intern/cycles/kernel/kernel_types.h
parent606bc5f301505024d7cbbbcd12389ea286c3f825 (diff)
Fix incorrect OSL raytype bits and add some comments.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h20
1 files changed, 14 insertions, 6 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index aeb63b4a65e..c26769341f0 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -347,12 +347,20 @@ enum PathRayFlag {
PATH_RAY_ALL_VISIBILITY = ((1 << 14)-1),
- PATH_RAY_MIS_SKIP = (1 << 15),
- PATH_RAY_DIFFUSE_ANCESTOR = (1 << 16),
- PATH_RAY_SINGLE_PASS_DONE = (1 << 17),
- PATH_RAY_SHADOW_CATCHER = (1 << 18),
- PATH_RAY_STORE_SHADOW_INFO = (1 << 19),
- PATH_RAY_TRANSPARENT_BACKGROUND = (1 << 20),
+ /* Don't apply multiple importance sampling weights to emission from
+ * lamp or surface hits, because they were not direct light sampled. */
+ PATH_RAY_MIS_SKIP = (1 << 14),
+ /* Diffuse bounce earlier in the path, skip SSS to improve performance
+ * and avoid branching twice with disk sampling SSS. */
+ PATH_RAY_DIFFUSE_ANCESTOR = (1 << 15),
+ /* Single pass has been written. */
+ PATH_RAY_SINGLE_PASS_DONE = (1 << 16),
+ /* Ray is behind a shadow catcher .*/
+ PATH_RAY_SHADOW_CATCHER = (1 << 17),
+ /* Store shadow data for shadow catcher or denoising. */
+ PATH_RAY_STORE_SHADOW_INFO = (1 << 18),
+ /* Zero background alpha, for camera or transparent glass rays. */
+ PATH_RAY_TRANSPARENT_BACKGROUND = (1 << 19),
};
/* Closure Label */