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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-22 16:00:52 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-24 04:43:02 +0300
commitb85d36d8118f14cbc50d86fd90c9ac6c1a9d8a97 (patch)
tree6232e98446ec12948875dac28f235aee252fa617 /intern/cycles/kernel/kernel_types.h
parente47629808404cd03019ed6de2c5d6fd5307630fa (diff)
Code cleanup: remove shader context.
This was needed when we accessed OSL closure memory after shader evaluation, which could get overwritten by another shader evaluation. But all closures are immediatley converted to ShaderClosure now, so no longer needed.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index ce52ed4191c..8f65c00491c 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -802,20 +802,6 @@ typedef ccl_addr_space struct ccl_align(16) ShaderClosure {
float data[10]; /* pad to 80 bytes */
} ShaderClosure;
-/* Shader Context
- *
- * For OSL we recycle a fixed number of contexts for speed */
-
-typedef enum ShaderContext {
- SHADER_CONTEXT_MAIN = 0,
- SHADER_CONTEXT_INDIRECT = 1,
- SHADER_CONTEXT_EMISSION = 2,
- SHADER_CONTEXT_SHADOW = 3,
- SHADER_CONTEXT_SSS = 4,
- SHADER_CONTEXT_VOLUME = 5,
- SHADER_CONTEXT_NUM = 6
-} ShaderContext;
-
/* Shader Data
*
* Main shader state at a point on the surface or in a volume. All coordinates