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authorBrecht Van Lommel <brecht@blender.org>2021-10-21 18:42:15 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 15:56:43 +0300
commit75704091fccb92774790f6451efe4e1d00174dad (patch)
treec011d5301dd2755c704320bf3a244dff47f5e9d0 /intern/cycles/kernel/kernel_types.h
parenteb1fed9d60a03cc5f9e648a1efaf89019bc2d8bd (diff)
Cycles: add additive AO support through Fast GI settings
Add a Fast GI Method, either Replace for the existing behavior, or Add to add ambient occlusion like the old world settings. This replaces the old Ambient Occlusion settings in the world properties.
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index df6b6b5be20..94c27a1fca5 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -1147,6 +1147,7 @@ typedef struct KernelIntegrator {
int ao_bounces;
float ao_bounces_distance;
float ao_bounces_factor;
+ float ao_additive_factor;
/* transparent */
int transparent_min_bounce;
@@ -1179,7 +1180,7 @@ typedef struct KernelIntegrator {
int has_shadow_catcher;
/* padding */
- int pad1, pad2;
+ int pad1;
} KernelIntegrator;
static_assert_align(KernelIntegrator, 16);
@@ -1561,6 +1562,11 @@ enum KernelFeatureFlag : unsigned int {
/* Shadow render pass. */
KERNEL_FEATURE_SHADOW_PASS = (1U << 24U),
+
+ /* AO. */
+ KERNEL_FEATURE_AO_PASS = (1U << 25U),
+ KERNEL_FEATURE_AO_ADDITIVE = (1U << 26U),
+ KERNEL_FEATURE_AO = (KERNEL_FEATURE_AO_PASS | KERNEL_FEATURE_AO_ADDITIVE),
};
/* Shader node feature mask, to specialize shader evaluation for kernels. */