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author | Hristo Gueorguiev <prem.nirved@gmail.com> | 2017-03-21 14:24:47 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-03-27 11:46:28 +0300 |
commit | 8ada7f73971a9c5232daddf0c6c76262cae4d905 (patch) | |
tree | f87e6bdb8a79363ef442b05023887cf085830118 /intern/cycles/kernel/kernel_volume.h | |
parent | d14e39622ae627c1a4329e630715c5197c762493 (diff) |
Cycles: Remove ccl_addr_space from RNG passed to functions
Simplifies code quite a bit, making it shorter and easier to extend.
Currently no functional changes for users, but is required for the
upcoming work of shadow catcher support with OpenCL.
Diffstat (limited to 'intern/cycles/kernel/kernel_volume.h')
-rw-r--r-- | intern/cycles/kernel/kernel_volume.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h index dcab138dc84..9c0878249d4 100644 --- a/intern/cycles/kernel/kernel_volume.h +++ b/intern/cycles/kernel/kernel_volume.h @@ -360,7 +360,7 @@ ccl_device VolumeIntegrateResult kernel_volume_integrate_homogeneous( ShaderData *sd, PathRadiance *L, ccl_addr_space float3 *throughput, - ccl_addr_space RNG *rng, + RNG *rng, bool probalistic_scatter) { VolumeShaderCoefficients coeff; @@ -469,7 +469,7 @@ ccl_device VolumeIntegrateResult kernel_volume_integrate_heterogeneous_distance( ShaderData *sd, PathRadiance *L, ccl_addr_space float3 *throughput, - ccl_addr_space RNG *rng) + RNG *rng) { float3 tp = *throughput; const float tp_eps = 1e-6f; /* todo: this is likely not the right value */ @@ -610,7 +610,7 @@ ccl_device_noinline VolumeIntegrateResult kernel_volume_integrate( Ray *ray, PathRadiance *L, ccl_addr_space float3 *throughput, - ccl_addr_space RNG *rng, + RNG *rng, bool heterogeneous) { shader_setup_from_volume(kg, sd, ray); |