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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-22 16:00:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-24 04:43:02 +0300 |
commit | b85d36d8118f14cbc50d86fd90c9ac6c1a9d8a97 (patch) | |
tree | 6232e98446ec12948875dac28f235aee252fa617 /intern/cycles/kernel/kernel_volume.h | |
parent | e47629808404cd03019ed6de2c5d6fd5307630fa (diff) |
Code cleanup: remove shader context.
This was needed when we accessed OSL closure memory after shader evaluation,
which could get overwritten by another shader evaluation. But all closures
are immediatley converted to ShaderClosure now, so no longer needed.
Diffstat (limited to 'intern/cycles/kernel/kernel_volume.h')
-rw-r--r-- | intern/cycles/kernel/kernel_volume.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h index 8dcfe7f5145..42094a9c3f8 100644 --- a/intern/cycles/kernel/kernel_volume.h +++ b/intern/cycles/kernel/kernel_volume.h @@ -43,7 +43,7 @@ ccl_device_inline bool volume_shader_extinction_sample(KernelGlobals *kg, float3 *extinction) { sd->P = P; - shader_eval_volume(kg, sd, state, state->volume_stack, PATH_RAY_SHADOW, SHADER_CONTEXT_SHADOW); + shader_eval_volume(kg, sd, state, state->volume_stack, PATH_RAY_SHADOW); if(!(sd->flag & (SD_ABSORPTION|SD_SCATTER))) return false; @@ -69,7 +69,7 @@ ccl_device_inline bool volume_shader_sample(KernelGlobals *kg, VolumeShaderCoefficients *coeff) { sd->P = P; - shader_eval_volume(kg, sd, state, state->volume_stack, state->flag, SHADER_CONTEXT_VOLUME); + shader_eval_volume(kg, sd, state, state->volume_stack, state->flag); if(!(sd->flag & (SD_ABSORPTION|SD_SCATTER|SD_EMISSION))) return false; |