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authorPatrick Mours <pmours@nvidia.com>2019-08-22 18:36:54 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-08-26 11:26:53 +0300
commitf491c23f1e104998752380b930307e7abc4597b3 (patch)
tree7dcc876468baf526d4933fe0bfab6eed2f23cf4c /intern/cycles/kernel/kernel_volume.h
parent2b999c6a68f85523c46f39bb6a877baba2343d9b (diff)
Cycles: inline more functions on the GPU
This makes little difference for CUDA and OpenCL, but will be helpful for Optix.
Diffstat (limited to 'intern/cycles/kernel/kernel_volume.h')
-rw-r--r--intern/cycles/kernel/kernel_volume.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h
index b0b67efc7b2..2705526abe4 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -672,7 +672,7 @@ kernel_volume_integrate_heterogeneous_distance(KernelGlobals *kg,
* ray, with the assumption that there are no surfaces blocking light
* between the endpoints. distance sampling is used to decide if we will
* scatter or not. */
-ccl_device_noinline VolumeIntegrateResult
+ccl_device_noinline_cpu VolumeIntegrateResult
kernel_volume_integrate(KernelGlobals *kg,
ccl_addr_space PathState *state,
ShaderData *sd,