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authorThomas Dinges <blender@dingto.org>2016-05-09 13:51:42 +0300
committerThomas Dinges <blender@dingto.org>2016-05-11 22:58:34 +0300
commit4a4f043bc4235c046d2b58e00f2b80665ded11bf (patch)
tree58f68254573aece49f2b6ab67ffcb8ba1fc9c08f /intern/cycles/kernel/kernels/cpu/kernel.cpp
parent544b76ac9cf79bcc64b9f8248984f1d408d32eb8 (diff)
Cycles: Add support for single channel float textures on CPU.
Until now, single channel textures were packed into a float4, wasting 3 floats per pixel. Memory usage of such textures is now reduced by 3/4. Voxel Attributes such as density, flame and heat benefit from this, but also Bumpmaps with one channel. This commit also includes some cleanup and code deduplication for image loading. Example Smoke render from Cosmos Laundromat: http://www.pasteall.org/pic/show.php?id=102972 Memory here went down from ~600MB to ~300MB. Reviewers: #cycles, brecht Differential Revision: https://developer.blender.org/D1981
Diffstat (limited to 'intern/cycles/kernel/kernels/cpu/kernel.cpp')
-rw-r--r--intern/cycles/kernel/kernels/cpu/kernel.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernels/cpu/kernel.cpp b/intern/cycles/kernel/kernels/cpu/kernel.cpp
index e7d0d8a0408..960012e95e3 100644
--- a/intern/cycles/kernel/kernels/cpu/kernel.cpp
+++ b/intern/cycles/kernel/kernels/cpu/kernel.cpp
@@ -106,10 +106,26 @@ void kernel_tex_copy(KernelGlobals *kg,
tex->extension = extension;
}
}
+ else if(strstr(name, "__tex_image_float")) {
+ texture_image_float *tex = NULL;
+ int id = atoi(name + strlen("__tex_image_float_"));
+ int array_index = id - TEX_IMAGE_FLOAT_START_CPU;
+
+ if(array_index >= 0 && array_index < TEX_NUM_FLOAT_IMAGES_CPU) {
+ tex = &kg->texture_float_images[array_index];
+ }
+
+ if(tex) {
+ tex->data = (float*)mem;
+ tex->dimensions_set(width, height, depth);
+ tex->interpolation = interpolation;
+ tex->extension = extension;
+ }
+ }
else if(strstr(name, "__tex_image_byte4")) {
texture_image_uchar4 *tex = NULL;
int id = atoi(name + strlen("__tex_image_byte4_"));
- int array_index = id - TEX_NUM_FLOAT4_IMAGES_CPU;
+ int array_index = id - TEX_IMAGE_BYTE4_START_CPU;
if(array_index >= 0 && array_index < TEX_NUM_BYTE4_IMAGES_CPU) {
tex = &kg->texture_byte4_images[array_index];