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authorSergey Sharybin <sergey.vfx@gmail.com>2015-05-21 15:40:04 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-05-22 14:31:34 +0300
commit2c503d8303299c27b874e11e89a1229c00dfa55d (patch)
treead9840adab05d881191fabc39b402dc66b83b36d /intern/cycles/kernel/kernels/cpu/kernel.cpp
parent7f4d5850fec772522729aff61d3695095fff0831 (diff)
Cycles: Restructure kernel files organization
Since the kernel split work we're now having quite a few of new files, majority of which are related on the kernel entry points. Keeping those files in the root kernel folder will eventually make it really hard to follow which files are actual implementation of Cycles kernel. Those files are now moved to kernel/kernels/<device_type>. This way adding extra entry points will be less noisy. It is also nice to have all device-specific files grouped together. Another change is in the way how split kernel invokes logic. Previously all the logic was implemented directly in the .cl files, which makes it a bit tricky to re-use the logic across other devices. Since we'll likely be looking into doing same split work for CUDA devices eventually it makes sense to move logic from .cl files to header files. Those files are stored in kernel/split. This does not mean the header files will not give error messages when tried to be included from other devices and their arguments will likely be changed, but having such separation is a good start anyway. There should be no functional changes. Reviewers: juicyfruit, dingto Differential Revision: https://developer.blender.org/D1314
Diffstat (limited to 'intern/cycles/kernel/kernels/cpu/kernel.cpp')
-rw-r--r--intern/cycles/kernel/kernels/cpu/kernel.cpp132
1 files changed, 132 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernels/cpu/kernel.cpp b/intern/cycles/kernel/kernels/cpu/kernel.cpp
new file mode 100644
index 00000000000..a7eaa758f5d
--- /dev/null
+++ b/intern/cycles/kernel/kernels/cpu/kernel.cpp
@@ -0,0 +1,132 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* CPU kernel entry points */
+
+#include "kernel_compat_cpu.h"
+#include "kernel.h"
+#include "kernel_math.h"
+#include "kernel_types.h"
+#include "kernel_globals.h"
+#include "kernel_film.h"
+#include "kernel_path.h"
+#include "kernel_bake.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Memory Copy */
+
+void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t size)
+{
+ if(strcmp(name, "__data") == 0)
+ memcpy(&kg->__data, host, size);
+ else
+ assert(0);
+}
+
+void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t width, size_t height, size_t depth, InterpolationType interpolation)
+{
+ if(0) {
+ }
+
+#define KERNEL_TEX(type, ttype, tname) \
+ else if(strcmp(name, #tname) == 0) { \
+ kg->tname.data = (type*)mem; \
+ kg->tname.width = width; \
+ }
+#define KERNEL_IMAGE_TEX(type, ttype, tname)
+#include "kernel_textures.h"
+
+ else if(strstr(name, "__tex_image_float")) {
+ texture_image_float4 *tex = NULL;
+ int id = atoi(name + strlen("__tex_image_float_"));
+ int array_index = id;
+
+ if(array_index >= 0 && array_index < MAX_FLOAT_IMAGES) {
+ tex = &kg->texture_float_images[array_index];
+ }
+
+ if(tex) {
+ tex->data = (float4*)mem;
+ tex->dimensions_set(width, height, depth);
+ tex->interpolation = interpolation;
+ }
+ }
+ else if(strstr(name, "__tex_image")) {
+ texture_image_uchar4 *tex = NULL;
+ int id = atoi(name + strlen("__tex_image_"));
+ int array_index = id - MAX_FLOAT_IMAGES;
+
+ if(array_index >= 0 && array_index < MAX_BYTE_IMAGES) {
+ tex = &kg->texture_byte_images[array_index];
+ }
+
+ if(tex) {
+ tex->data = (uchar4*)mem;
+ tex->dimensions_set(width, height, depth);
+ tex->interpolation = interpolation;
+ }
+ }
+ else
+ assert(0);
+}
+
+/* On x86-64, we can assume SSE2, so avoid the extra kernel and compile this one with SSE2 intrinsics */
+#if defined(__x86_64__) || defined(_M_X64)
+#define __KERNEL_SSE2__
+#endif
+
+/* quiet unused define warnings */
+#if defined(__KERNEL_SSE2__)
+ /* do nothing */
+#endif
+
+/* Path Tracing */
+
+void kernel_cpu_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
+{
+#ifdef __BRANCHED_PATH__
+ if(kernel_data.integrator.branched)
+ kernel_branched_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
+ else
+#endif
+ kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
+}
+
+/* Film */
+
+void kernel_cpu_convert_to_byte(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
+{
+ kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride);
+}
+
+void kernel_cpu_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
+{
+ kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
+}
+
+/* Shader Evaluation */
+
+void kernel_cpu_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i, int offset, int sample)
+{
+ if(type >= SHADER_EVAL_BAKE)
+ kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, i, offset, sample);
+ else
+ kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i, sample);
+}
+
+CCL_NAMESPACE_END
+