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authorStefan Werner <stewreo@gmail.com>2017-04-27 10:34:51 +0300
committerStefan Werner <stewreo@gmail.com>2017-04-27 10:35:22 +0300
commitec25060a05e394560ec92388b347c45bd9eba0ed (patch)
tree86bef3c575358707945b35fe8c155848bb9465c8 /intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h
parenta6b9bd023b18d8fbf75da6b886312f1ba41302fd (diff)
Unlimited number of textures for Cycles
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array. Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again. The limits for CUDA Fermi hardware still apply. Reviewers: tod_baudais, InsigMathK, dingto, #cycles Reviewed By: dingto, #cycles Subscribers: dingto, smellslikedonkey Differential Revision: https://developer.blender.org/D2650
Diffstat (limited to 'intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h')
-rw-r--r--intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h82
1 files changed, 45 insertions, 37 deletions
diff --git a/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h b/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h
index af68907a5c2..f6bb4c25012 100644
--- a/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h
+++ b/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h
@@ -23,51 +23,59 @@ CCL_NAMESPACE_BEGIN
ccl_device float4 kernel_tex_image_interp_impl(KernelGlobals *kg, int tex, float x, float y)
{
- if(tex >= TEX_START_HALF_CPU)
- return kg->texture_half_images[tex - TEX_START_HALF_CPU].interp(x, y);
- else if(tex >= TEX_START_BYTE_CPU)
- return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp(x, y);
- else if(tex >= TEX_START_FLOAT_CPU)
- return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp(x, y);
- else if(tex >= TEX_START_HALF4_CPU)
- return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp(x, y);
- else if(tex >= TEX_START_BYTE4_CPU)
- return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp(x, y);
- else
- return kg->texture_float4_images[tex].interp(x, y);
+ switch(kernel_tex_type(tex)) {
+ case IMAGE_DATA_TYPE_HALF:
+ return kg->texture_half_images[kernel_tex_index(tex)].interp(x, y);
+ case IMAGE_DATA_TYPE_BYTE:
+ return kg->texture_byte_images[kernel_tex_index(tex)].interp(x, y);
+ case IMAGE_DATA_TYPE_FLOAT:
+ return kg->texture_float_images[kernel_tex_index(tex)].interp(x, y);
+ case IMAGE_DATA_TYPE_HALF4:
+ return kg->texture_half4_images[kernel_tex_index(tex)].interp(x, y);
+ case IMAGE_DATA_TYPE_BYTE4:
+ return kg->texture_byte4_images[kernel_tex_index(tex)].interp(x, y);
+ case IMAGE_DATA_TYPE_FLOAT4:
+ default:
+ return kg->texture_float4_images[kernel_tex_index(tex)].interp(x, y);
+ }
}
ccl_device float4 kernel_tex_image_interp_3d_impl(KernelGlobals *kg, int tex, float x, float y, float z)
{
- if(tex >= TEX_START_HALF_CPU)
- return kg->texture_half_images[tex - TEX_START_HALF_CPU].interp_3d(x, y, z);
- else if(tex >= TEX_START_BYTE_CPU)
- return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp_3d(x, y, z);
- else if(tex >= TEX_START_FLOAT_CPU)
- return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp_3d(x, y, z);
- else if(tex >= TEX_START_HALF4_CPU)
- return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp_3d(x, y, z);
- else if(tex >= TEX_START_BYTE4_CPU)
- return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp_3d(x, y, z);
- else
- return kg->texture_float4_images[tex].interp_3d(x, y, z);
-
+ switch(kernel_tex_type(tex)) {
+ case IMAGE_DATA_TYPE_HALF:
+ return kg->texture_half_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ case IMAGE_DATA_TYPE_BYTE:
+ return kg->texture_byte_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ case IMAGE_DATA_TYPE_FLOAT:
+ return kg->texture_float_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ case IMAGE_DATA_TYPE_HALF4:
+ return kg->texture_half4_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ case IMAGE_DATA_TYPE_BYTE4:
+ return kg->texture_byte4_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ case IMAGE_DATA_TYPE_FLOAT4:
+ default:
+ return kg->texture_float4_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ }
}
ccl_device float4 kernel_tex_image_interp_3d_ex_impl(KernelGlobals *kg, int tex, float x, float y, float z, int interpolation)
{
- if(tex >= TEX_START_HALF_CPU)
- return kg->texture_half_images[tex - TEX_START_HALF_CPU].interp_3d_ex(x, y, z, interpolation);
- else if(tex >= TEX_START_BYTE_CPU)
- return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp_3d_ex(x, y, z, interpolation);
- else if(tex >= TEX_START_FLOAT_CPU)
- return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp_3d_ex(x, y, z, interpolation);
- else if(tex >= TEX_START_HALF4_CPU)
- return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp_3d_ex(x, y, z, interpolation);
- else if(tex >= TEX_START_BYTE4_CPU)
- return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp_3d_ex(x, y, z, interpolation);
- else
- return kg->texture_float4_images[tex].interp_3d_ex(x, y, z, interpolation);
+ switch(kernel_tex_type(tex)) {
+ case IMAGE_DATA_TYPE_HALF:
+ return kg->texture_half_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ case IMAGE_DATA_TYPE_BYTE:
+ return kg->texture_byte_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ case IMAGE_DATA_TYPE_FLOAT:
+ return kg->texture_float_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ case IMAGE_DATA_TYPE_HALF4:
+ return kg->texture_half4_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ case IMAGE_DATA_TYPE_BYTE4:
+ return kg->texture_byte4_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ case IMAGE_DATA_TYPE_FLOAT4:
+ default:
+ return kg->texture_float4_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ }
}
CCL_NAMESPACE_END