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authorHristo Gueorguiev <prem.nirved@gmail.com>2017-03-08 19:39:40 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-03-09 19:09:37 +0300
commit06c051363b509f7c3c40a803b87739fe0e2a8576 (patch)
tree83f6023d3927c98175082bf44f3f6623afc856b1 /intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h
parente8b5a5bf5b63ef1c8980f8da95be32cad4d2cf0e (diff)
Cycles: split kernel_shadow_blocked to AO & DL parts
Reduces memory allocation for split kernel. This allows for faster rendering due to bigger global size, specially when GPU memory is limited. Perfromance results: R9 290 total render time Before After Change BMW 4:37 4:34 -1.1 % Classroom 14:43 14:30 -1.5 % Fishy Cat 11:20 11:04 -2.4 % Koro 12:11 12:04 -1.0 % Pabellon Barcelona 22:01 20:44 -5.8 % Pabellon Barcelona(*) 15:32 15:09 -2.5 % (*) without glossy connected to volume
Diffstat (limited to 'intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h')
-rw-r--r--intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h b/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h
index 8c519a21d95..ba6b1033915 100644
--- a/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h
+++ b/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h
@@ -48,7 +48,8 @@
# include "split/kernel_holdout_emission_blurring_pathtermination_ao.h"
# include "split/kernel_subsurface_scatter.h"
# include "split/kernel_direct_lighting.h"
-# include "split/kernel_shadow_blocked.h"
+# include "split/kernel_shadow_blocked_ao.h"
+# include "split/kernel_shadow_blocked_dl.h"
# include "split/kernel_next_iteration_setup.h"
# include "split/kernel_indirect_subsurface.h"
# include "split/kernel_buffer_update.h"
@@ -177,7 +178,8 @@ DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval)
DEFINE_SPLIT_KERNEL_FUNCTION(holdout_emission_blurring_pathtermination_ao)
DEFINE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
DEFINE_SPLIT_KERNEL_FUNCTION(direct_lighting)
-DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked)
+DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_ao)
+DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_dl)
DEFINE_SPLIT_KERNEL_FUNCTION(next_iteration_setup)
DEFINE_SPLIT_KERNEL_FUNCTION(indirect_subsurface)
DEFINE_SPLIT_KERNEL_FUNCTION(buffer_update)
@@ -204,7 +206,8 @@ void KERNEL_FUNCTION_FULL_NAME(register_functions)(void(*reg)(const char* name,
REGISTER(holdout_emission_blurring_pathtermination_ao);
REGISTER(subsurface_scatter);
REGISTER(direct_lighting);
- REGISTER(shadow_blocked);
+ REGISTER(shadow_blocked_ao);
+ REGISTER(shadow_blocked_dl);
REGISTER(next_iteration_setup);
REGISTER(indirect_subsurface);
REGISTER(buffer_update);