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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-06 22:47:41 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-07 15:53:14 +0300
commit23098cda9936d785988b689ee69e58e900f17cb2 (patch)
treeed49843e81afbe9c38707324f37bf7e14b234a9b /intern/cycles/kernel/kernels/cpu
parentd013b56dde47580d1907e3a994bc49cfaaa9f90c (diff)
Code refactor: make texture code more consistent between devices.
* Use common TextureInfo struct for all devices, except CUDA fermi. * Move image sampling code to kernels/*/kernel_*_image.h files. * Use arrays for data textures on Fermi too, so device_vector<Struct> works.
Diffstat (limited to 'intern/cycles/kernel/kernels/cpu')
-rw-r--r--intern/cycles/kernel/kernels/cpu/kernel.cpp122
-rw-r--r--intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h488
2 files changed, 463 insertions, 147 deletions
diff --git a/intern/cycles/kernel/kernels/cpu/kernel.cpp b/intern/cycles/kernel/kernels/cpu/kernel.cpp
index 998619ac897..7679ab4f111 100644
--- a/intern/cycles/kernel/kernels/cpu/kernel.cpp
+++ b/intern/cycles/kernel/kernels/cpu/kernel.cpp
@@ -84,130 +84,16 @@ void kernel_tex_copy(KernelGlobals *kg,
if(0) {
}
-#define KERNEL_TEX(type, ttype, tname) \
+#define KERNEL_TEX(type, tname) \
else if(strcmp(name, #tname) == 0) { \
kg->tname.data = (type*)mem; \
kg->tname.width = width; \
}
-#define KERNEL_IMAGE_TEX(type, ttype, tname)
+#define KERNEL_IMAGE_TEX(type, tname)
#include "kernel/kernel_textures.h"
-
- else if(strstr(name, "__tex_image_float4")) {
- texture_image_float4 *tex = NULL;
- int id = atoi(name + strlen("__tex_image_float4_"));
- int array_index = kernel_tex_index(id);
-
- if(array_index >= 0) {
- if(array_index >= kg->texture_float4_images.size()) {
- kg->texture_float4_images.resize(array_index+1);
- }
- tex = &kg->texture_float4_images[array_index];
- }
-
- if(tex) {
- tex->data = (float4*)mem;
- tex->dimensions_set(width, height, depth);
- tex->interpolation = interpolation;
- tex->extension = extension;
- }
- }
- else if(strstr(name, "__tex_image_float")) {
- texture_image_float *tex = NULL;
- int id = atoi(name + strlen("__tex_image_float_"));
- int array_index = kernel_tex_index(id);
-
- if(array_index >= 0) {
- if(array_index >= kg->texture_float_images.size()) {
- kg->texture_float_images.resize(array_index+1);
- }
- tex = &kg->texture_float_images[array_index];
- }
-
- if(tex) {
- tex->data = (float*)mem;
- tex->dimensions_set(width, height, depth);
- tex->interpolation = interpolation;
- tex->extension = extension;
- }
- }
- else if(strstr(name, "__tex_image_byte4")) {
- texture_image_uchar4 *tex = NULL;
- int id = atoi(name + strlen("__tex_image_byte4_"));
- int array_index = kernel_tex_index(id);
-
- if(array_index >= 0) {
- if(array_index >= kg->texture_byte4_images.size()) {
- kg->texture_byte4_images.resize(array_index+1);
- }
- tex = &kg->texture_byte4_images[array_index];
- }
-
- if(tex) {
- tex->data = (uchar4*)mem;
- tex->dimensions_set(width, height, depth);
- tex->interpolation = interpolation;
- tex->extension = extension;
- }
- }
- else if(strstr(name, "__tex_image_byte")) {
- texture_image_uchar *tex = NULL;
- int id = atoi(name + strlen("__tex_image_byte_"));
- int array_index = kernel_tex_index(id);
-
- if(array_index >= 0) {
- if(array_index >= kg->texture_byte_images.size()) {
- kg->texture_byte_images.resize(array_index+1);
- }
- tex = &kg->texture_byte_images[array_index];
- }
-
- if(tex) {
- tex->data = (uchar*)mem;
- tex->dimensions_set(width, height, depth);
- tex->interpolation = interpolation;
- tex->extension = extension;
- }
- }
- else if(strstr(name, "__tex_image_half4")) {
- texture_image_half4 *tex = NULL;
- int id = atoi(name + strlen("__tex_image_half4_"));
- int array_index = kernel_tex_index(id);
-
- if(array_index >= 0) {
- if(array_index >= kg->texture_half4_images.size()) {
- kg->texture_half4_images.resize(array_index+1);
- }
- tex = &kg->texture_half4_images[array_index];
- }
-
- if(tex) {
- tex->data = (half4*)mem;
- tex->dimensions_set(width, height, depth);
- tex->interpolation = interpolation;
- tex->extension = extension;
- }
- }
- else if(strstr(name, "__tex_image_half")) {
- texture_image_half *tex = NULL;
- int id = atoi(name + strlen("__tex_image_half_"));
- int array_index = kernel_tex_index(id);
-
- if(array_index >= 0) {
- if(array_index >= kg->texture_half_images.size()) {
- kg->texture_half_images.resize(array_index+1);
- }
- tex = &kg->texture_half_images[array_index];
- }
-
- if(tex) {
- tex->data = (half*)mem;
- tex->dimensions_set(width, height, depth);
- tex->interpolation = interpolation;
- tex->extension = extension;
- }
- }
- else
+ else {
assert(0);
+ }
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h b/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h
index f6bb4c25012..b2ad60f08c1 100644
--- a/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h
+++ b/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h
@@ -17,70 +17,500 @@
#ifndef __KERNEL_CPU_IMAGE_H__
#define __KERNEL_CPU_IMAGE_H__
-#ifdef __KERNEL_CPU__
-
CCL_NAMESPACE_BEGIN
-ccl_device float4 kernel_tex_image_interp_impl(KernelGlobals *kg, int tex, float x, float y)
+template<typename T> struct TextureInterpolator {
+#define SET_CUBIC_SPLINE_WEIGHTS(u, t) \
+ { \
+ u[0] = (((-1.0f/6.0f)* t + 0.5f) * t - 0.5f) * t + (1.0f/6.0f); \
+ u[1] = (( 0.5f * t - 1.0f) * t ) * t + (2.0f/3.0f); \
+ u[2] = (( -0.5f * t + 0.5f) * t + 0.5f) * t + (1.0f/6.0f); \
+ u[3] = (1.0f / 6.0f) * t * t * t; \
+ } (void)0
+
+ static ccl_always_inline float4 read(float4 r)
+ {
+ return r;
+ }
+
+ static ccl_always_inline float4 read(uchar4 r)
+ {
+ float f = 1.0f/255.0f;
+ return make_float4(r.x*f, r.y*f, r.z*f, r.w*f);
+ }
+
+ static ccl_always_inline float4 read(uchar r)
+ {
+ float f = r*(1.0f/255.0f);
+ return make_float4(f, f, f, 1.0f);
+ }
+
+ static ccl_always_inline float4 read(float r)
+ {
+ /* TODO(dingto): Optimize this, so interpolation
+ * happens on float instead of float4 */
+ return make_float4(r, r, r, 1.0f);
+ }
+
+ static ccl_always_inline float4 read(half4 r)
+ {
+ return half4_to_float4(r);
+ }
+
+ static ccl_always_inline float4 read(half r)
+ {
+ float f = half_to_float(r);
+ return make_float4(f, f, f, 1.0f);
+ }
+
+ static ccl_always_inline int wrap_periodic(int x, int width)
+ {
+ x %= width;
+ if(x < 0)
+ x += width;
+ return x;
+ }
+
+ static ccl_always_inline int wrap_clamp(int x, int width)
+ {
+ return clamp(x, 0, width-1);
+ }
+
+ static ccl_always_inline float frac(float x, int *ix)
+ {
+ int i = float_to_int(x) - ((x < 0.0f)? 1: 0);
+ *ix = i;
+ return x - (float)i;
+ }
+
+ static ccl_always_inline float4 interp(const TextureInfo& info, float x, float y)
+ {
+ if(UNLIKELY(!info.data))
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ const T *data = (const T*)info.data;
+ int width = info.width;
+ int height = info.height;
+ int ix, iy, nix, niy;
+
+ if(info.interpolation == INTERPOLATION_CLOSEST) {
+ frac(x*(float)width, &ix);
+ frac(y*(float)height, &iy);
+ switch(info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+ break;
+ case EXTENSION_CLIP:
+ if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ ATTR_FALLTHROUGH;
+ case EXTENSION_EXTEND:
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ return read(data[ix + iy*width]);
+ }
+ else if(info.interpolation == INTERPOLATION_LINEAR) {
+ float tx = frac(x*(float)width - 0.5f, &ix);
+ float ty = frac(y*(float)height - 0.5f, &iy);
+
+ switch(info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+
+ nix = wrap_periodic(ix+1, width);
+ niy = wrap_periodic(iy+1, height);
+ break;
+ case EXTENSION_CLIP:
+ if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ ATTR_FALLTHROUGH;
+ case EXTENSION_EXTEND:
+ nix = wrap_clamp(ix+1, width);
+ niy = wrap_clamp(iy+1, height);
+
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+
+ float4 r = (1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width]);
+ r += (1.0f - ty)*tx*read(data[nix + iy*width]);
+ r += ty*(1.0f - tx)*read(data[ix + niy*width]);
+ r += ty*tx*read(data[nix + niy*width]);
+
+ return r;
+ }
+ else {
+ /* Bicubic b-spline interpolation. */
+ float tx = frac(x*(float)width - 0.5f, &ix);
+ float ty = frac(y*(float)height - 0.5f, &iy);
+ int pix, piy, nnix, nniy;
+ switch(info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+
+ pix = wrap_periodic(ix-1, width);
+ piy = wrap_periodic(iy-1, height);
+
+ nix = wrap_periodic(ix+1, width);
+ niy = wrap_periodic(iy+1, height);
+
+ nnix = wrap_periodic(ix+2, width);
+ nniy = wrap_periodic(iy+2, height);
+ break;
+ case EXTENSION_CLIP:
+ if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ ATTR_FALLTHROUGH;
+ case EXTENSION_EXTEND:
+ pix = wrap_clamp(ix-1, width);
+ piy = wrap_clamp(iy-1, height);
+
+ nix = wrap_clamp(ix+1, width);
+ niy = wrap_clamp(iy+1, height);
+
+ nnix = wrap_clamp(ix+2, width);
+ nniy = wrap_clamp(iy+2, height);
+
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+
+ const int xc[4] = {pix, ix, nix, nnix};
+ const int yc[4] = {width * piy,
+ width * iy,
+ width * niy,
+ width * nniy};
+ float u[4], v[4];
+ /* Some helper macro to keep code reasonable size,
+ * let compiler to inline all the matrix multiplications.
+ */
+#define DATA(x, y) (read(data[xc[x] + yc[y]]))
+#define TERM(col) \
+ (v[col] * (u[0] * DATA(0, col) + \
+ u[1] * DATA(1, col) + \
+ u[2] * DATA(2, col) + \
+ u[3] * DATA(3, col)))
+
+ SET_CUBIC_SPLINE_WEIGHTS(u, tx);
+ SET_CUBIC_SPLINE_WEIGHTS(v, ty);
+
+ /* Actual interpolation. */
+ return TERM(0) + TERM(1) + TERM(2) + TERM(3);
+
+#undef TERM
+#undef DATA
+ }
+ }
+
+ static ccl_always_inline float4 interp_3d_closest(const TextureInfo& info, float x, float y, float z)
+ {
+ int width = info.width;
+ int height = info.height;
+ int depth = info.depth;
+ int ix, iy, iz;
+
+ frac(x*(float)width, &ix);
+ frac(y*(float)height, &iy);
+ frac(z*(float)depth, &iz);
+
+ switch(info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+ iz = wrap_periodic(iz, depth);
+ break;
+ case EXTENSION_CLIP:
+ if(x < 0.0f || y < 0.0f || z < 0.0f ||
+ x > 1.0f || y > 1.0f || z > 1.0f)
+ {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ ATTR_FALLTHROUGH;
+ case EXTENSION_EXTEND:
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ iz = wrap_clamp(iz, depth);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+
+ const T *data = (const T*)info.data;
+ return read(data[ix + iy*width + iz*width*height]);
+ }
+
+ static ccl_always_inline float4 interp_3d_linear(const TextureInfo& info, float x, float y, float z)
+ {
+ int width = info.width;
+ int height = info.height;
+ int depth = info.depth;
+ int ix, iy, iz;
+ int nix, niy, niz;
+
+ float tx = frac(x*(float)width - 0.5f, &ix);
+ float ty = frac(y*(float)height - 0.5f, &iy);
+ float tz = frac(z*(float)depth - 0.5f, &iz);
+
+ switch(info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+ iz = wrap_periodic(iz, depth);
+
+ nix = wrap_periodic(ix+1, width);
+ niy = wrap_periodic(iy+1, height);
+ niz = wrap_periodic(iz+1, depth);
+ break;
+ case EXTENSION_CLIP:
+ if(x < 0.0f || y < 0.0f || z < 0.0f ||
+ x > 1.0f || y > 1.0f || z > 1.0f)
+ {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ ATTR_FALLTHROUGH;
+ case EXTENSION_EXTEND:
+ nix = wrap_clamp(ix+1, width);
+ niy = wrap_clamp(iy+1, height);
+ niz = wrap_clamp(iz+1, depth);
+
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ iz = wrap_clamp(iz, depth);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+
+ const T *data = (const T*)info.data;
+ float4 r;
+
+ r = (1.0f - tz)*(1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width + iz*width*height]);
+ r += (1.0f - tz)*(1.0f - ty)*tx*read(data[nix + iy*width + iz*width*height]);
+ r += (1.0f - tz)*ty*(1.0f - tx)*read(data[ix + niy*width + iz*width*height]);
+ r += (1.0f - tz)*ty*tx*read(data[nix + niy*width + iz*width*height]);
+
+ r += tz*(1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width + niz*width*height]);
+ r += tz*(1.0f - ty)*tx*read(data[nix + iy*width + niz*width*height]);
+ r += tz*ty*(1.0f - tx)*read(data[ix + niy*width + niz*width*height]);
+ r += tz*ty*tx*read(data[nix + niy*width + niz*width*height]);
+
+ return r;
+ }
+
+ /* TODO(sergey): For some unspeakable reason both GCC-6 and Clang-3.9 are
+ * causing stack overflow issue in this function unless it is inlined.
+ *
+ * Only happens for AVX2 kernel and global __KERNEL_SSE__ vectorization
+ * enabled.
+ */
+#ifdef __GNUC__
+ static ccl_always_inline
+#else
+ static ccl_never_inline
+#endif
+ float4 interp_3d_tricubic(const TextureInfo& info, float x, float y, float z)
+ {
+ int width = info.width;
+ int height = info.height;
+ int depth = info.depth;
+ int ix, iy, iz;
+ int nix, niy, niz;
+ /* Tricubic b-spline interpolation. */
+ const float tx = frac(x*(float)width - 0.5f, &ix);
+ const float ty = frac(y*(float)height - 0.5f, &iy);
+ const float tz = frac(z*(float)depth - 0.5f, &iz);
+ int pix, piy, piz, nnix, nniy, nniz;
+
+ switch(info.extension) {
+ case EXTENSION_REPEAT:
+ ix = wrap_periodic(ix, width);
+ iy = wrap_periodic(iy, height);
+ iz = wrap_periodic(iz, depth);
+
+ pix = wrap_periodic(ix-1, width);
+ piy = wrap_periodic(iy-1, height);
+ piz = wrap_periodic(iz-1, depth);
+
+ nix = wrap_periodic(ix+1, width);
+ niy = wrap_periodic(iy+1, height);
+ niz = wrap_periodic(iz+1, depth);
+
+ nnix = wrap_periodic(ix+2, width);
+ nniy = wrap_periodic(iy+2, height);
+ nniz = wrap_periodic(iz+2, depth);
+ break;
+ case EXTENSION_CLIP:
+ if(x < 0.0f || y < 0.0f || z < 0.0f ||
+ x > 1.0f || y > 1.0f || z > 1.0f)
+ {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ ATTR_FALLTHROUGH;
+ case EXTENSION_EXTEND:
+ pix = wrap_clamp(ix-1, width);
+ piy = wrap_clamp(iy-1, height);
+ piz = wrap_clamp(iz-1, depth);
+
+ nix = wrap_clamp(ix+1, width);
+ niy = wrap_clamp(iy+1, height);
+ niz = wrap_clamp(iz+1, depth);
+
+ nnix = wrap_clamp(ix+2, width);
+ nniy = wrap_clamp(iy+2, height);
+ nniz = wrap_clamp(iz+2, depth);
+
+ ix = wrap_clamp(ix, width);
+ iy = wrap_clamp(iy, height);
+ iz = wrap_clamp(iz, depth);
+ break;
+ default:
+ kernel_assert(0);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+
+ const int xc[4] = {pix, ix, nix, nnix};
+ const int yc[4] = {width * piy,
+ width * iy,
+ width * niy,
+ width * nniy};
+ const int zc[4] = {width * height * piz,
+ width * height * iz,
+ width * height * niz,
+ width * height * nniz};
+ float u[4], v[4], w[4];
+
+ /* Some helper macro to keep code reasonable size,
+ * let compiler to inline all the matrix multiplications.
+ */
+#define DATA(x, y, z) (read(data[xc[x] + yc[y] + zc[z]]))
+#define COL_TERM(col, row) \
+ (v[col] * (u[0] * DATA(0, col, row) + \
+ u[1] * DATA(1, col, row) + \
+ u[2] * DATA(2, col, row) + \
+ u[3] * DATA(3, col, row)))
+#define ROW_TERM(row) \
+ (w[row] * (COL_TERM(0, row) + \
+ COL_TERM(1, row) + \
+ COL_TERM(2, row) + \
+ COL_TERM(3, row)))
+
+ SET_CUBIC_SPLINE_WEIGHTS(u, tx);
+ SET_CUBIC_SPLINE_WEIGHTS(v, ty);
+ SET_CUBIC_SPLINE_WEIGHTS(w, tz);
+
+ /* Actual interpolation. */
+ const T *data = (const T*)info.data;
+ return ROW_TERM(0) + ROW_TERM(1) + ROW_TERM(2) + ROW_TERM(3);
+
+#undef COL_TERM
+#undef ROW_TERM
+#undef DATA
+ }
+
+ static ccl_always_inline float4 interp_3d(const TextureInfo& info,
+ float x, float y, float z,
+ int interpolation = INTERPOLATION_LINEAR)
+ {
+ if(UNLIKELY(!info.data))
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ switch(interpolation) {
+ case INTERPOLATION_CLOSEST:
+ return interp_3d_closest(info, x, y, z);
+ case INTERPOLATION_LINEAR:
+ return interp_3d_linear(info, x, y, z);
+ default:
+ return interp_3d_tricubic(info, x, y, z);
+ }
+ }
+#undef SET_CUBIC_SPLINE_WEIGHTS
+};
+
+ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y)
{
- switch(kernel_tex_type(tex)) {
+ const TextureInfo& info = kernel_tex_fetch(__texture_info, id);
+
+ switch(kernel_tex_type(id)) {
case IMAGE_DATA_TYPE_HALF:
- return kg->texture_half_images[kernel_tex_index(tex)].interp(x, y);
+ return TextureInterpolator<half>::interp(info, x, y);
case IMAGE_DATA_TYPE_BYTE:
- return kg->texture_byte_images[kernel_tex_index(tex)].interp(x, y);
+ return TextureInterpolator<uchar>::interp(info, x, y);
case IMAGE_DATA_TYPE_FLOAT:
- return kg->texture_float_images[kernel_tex_index(tex)].interp(x, y);
+ return TextureInterpolator<float>::interp(info, x, y);
case IMAGE_DATA_TYPE_HALF4:
- return kg->texture_half4_images[kernel_tex_index(tex)].interp(x, y);
+ return TextureInterpolator<half4>::interp(info, x, y);
case IMAGE_DATA_TYPE_BYTE4:
- return kg->texture_byte4_images[kernel_tex_index(tex)].interp(x, y);
+ return TextureInterpolator<uchar4>::interp(info, x, y);
case IMAGE_DATA_TYPE_FLOAT4:
default:
- return kg->texture_float4_images[kernel_tex_index(tex)].interp(x, y);
+ return TextureInterpolator<float4>::interp(info, x, y);
}
}
-ccl_device float4 kernel_tex_image_interp_3d_impl(KernelGlobals *kg, int tex, float x, float y, float z)
+ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x, float y, float z)
{
- switch(kernel_tex_type(tex)) {
+ const TextureInfo& info = kernel_tex_fetch(__texture_info, id);
+ InterpolationType interp = (InterpolationType)info.interpolation;
+
+ switch(kernel_tex_type(id)) {
case IMAGE_DATA_TYPE_HALF:
- return kg->texture_half_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ return TextureInterpolator<half>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_BYTE:
- return kg->texture_byte_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ return TextureInterpolator<uchar>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_FLOAT:
- return kg->texture_float_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ return TextureInterpolator<float>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_HALF4:
- return kg->texture_half4_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ return TextureInterpolator<half4>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_BYTE4:
- return kg->texture_byte4_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ return TextureInterpolator<uchar4>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_FLOAT4:
default:
- return kg->texture_float4_images[kernel_tex_index(tex)].interp_3d(x, y, z);
+ return TextureInterpolator<float4>::interp_3d(info, x, y, z, interp);
}
}
-ccl_device float4 kernel_tex_image_interp_3d_ex_impl(KernelGlobals *kg, int tex, float x, float y, float z, int interpolation)
+ccl_device float4 kernel_tex_image_interp_3d_ex(KernelGlobals *kg, int id, float x, float y, float z, int interp)
{
- switch(kernel_tex_type(tex)) {
+ const TextureInfo& info = kernel_tex_fetch(__texture_info, id);
+
+ switch(kernel_tex_type(id)) {
case IMAGE_DATA_TYPE_HALF:
- return kg->texture_half_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ return TextureInterpolator<half>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_BYTE:
- return kg->texture_byte_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ return TextureInterpolator<uchar>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_FLOAT:
- return kg->texture_float_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ return TextureInterpolator<float>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_HALF4:
- return kg->texture_half4_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ return TextureInterpolator<half4>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_BYTE4:
- return kg->texture_byte4_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ return TextureInterpolator<uchar4>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_FLOAT4:
default:
- return kg->texture_float4_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
+ return TextureInterpolator<float4>::interp_3d(info, x, y, z, interp);
}
}
CCL_NAMESPACE_END
-#endif // __KERNEL_CPU__
-
-
#endif // __KERNEL_CPU_IMAGE_H__