diff options
author | Thomas Dinges <blender@dingto.org> | 2016-08-11 23:30:03 +0300 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2016-08-11 23:30:03 +0300 |
commit | 5ac7ef873b7b5895b3482387ba05168e694c6525 (patch) | |
tree | a3447b515188600e1cccaa917aad8eaf47c6410d /intern/cycles/kernel/kernels/cpu | |
parent | 3aed54dbd517f6c99b512ffa842bee75dea48fc7 (diff) |
Cycles: Change code order for Image Data Types.
Now we have the 4 component ones first (float4, byte4, half4) followed by the 1 component ones (float, byte, half).
Makes code a bit more consistent and also reduces code a bit when enabling half support on GPU in next commit.
This also exposed a typo in half CPU images for 3D textures, which wasn't used yet, but good to have that one fixed anyway.
Diffstat (limited to 'intern/cycles/kernel/kernels/cpu')
-rw-r--r-- | intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h b/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h index 47383140170..af68907a5c2 100644 --- a/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h +++ b/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h @@ -25,12 +25,12 @@ ccl_device float4 kernel_tex_image_interp_impl(KernelGlobals *kg, int tex, float { if(tex >= TEX_START_HALF_CPU) return kg->texture_half_images[tex - TEX_START_HALF_CPU].interp(x, y); - else if(tex >= TEX_START_HALF4_CPU) - return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp(x, y); else if(tex >= TEX_START_BYTE_CPU) return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp(x, y); else if(tex >= TEX_START_FLOAT_CPU) return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp(x, y); + else if(tex >= TEX_START_HALF4_CPU) + return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp(x, y); else if(tex >= TEX_START_BYTE4_CPU) return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp(x, y); else @@ -41,12 +41,12 @@ ccl_device float4 kernel_tex_image_interp_3d_impl(KernelGlobals *kg, int tex, fl { if(tex >= TEX_START_HALF_CPU) return kg->texture_half_images[tex - TEX_START_HALF_CPU].interp_3d(x, y, z); - else if(tex >= TEX_START_HALF4_CPU) - return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp_3d(x, y, z); else if(tex >= TEX_START_BYTE_CPU) return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp_3d(x, y, z); else if(tex >= TEX_START_FLOAT_CPU) return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp_3d(x, y, z); + else if(tex >= TEX_START_HALF4_CPU) + return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp_3d(x, y, z); else if(tex >= TEX_START_BYTE4_CPU) return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp_3d(x, y, z); else @@ -57,13 +57,13 @@ ccl_device float4 kernel_tex_image_interp_3d_impl(KernelGlobals *kg, int tex, fl ccl_device float4 kernel_tex_image_interp_3d_ex_impl(KernelGlobals *kg, int tex, float x, float y, float z, int interpolation) { if(tex >= TEX_START_HALF_CPU) - return kg->texture_half4_images[tex - TEX_START_HALF_CPU].interp_3d_ex(x, y, z, interpolation); - else if(tex >= TEX_START_HALF4_CPU) - return kg->texture_half_images[tex - TEX_START_HALF4_CPU].interp_3d_ex(x, y, z, interpolation); + return kg->texture_half_images[tex - TEX_START_HALF_CPU].interp_3d_ex(x, y, z, interpolation); else if(tex >= TEX_START_BYTE_CPU) return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp_3d_ex(x, y, z, interpolation); else if(tex >= TEX_START_FLOAT_CPU) return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp_3d_ex(x, y, z, interpolation); + else if(tex >= TEX_START_HALF4_CPU) + return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp_3d_ex(x, y, z, interpolation); else if(tex >= TEX_START_BYTE4_CPU) return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp_3d_ex(x, y, z, interpolation); else |