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authorPatrick Mours <pmours@nvidia.com>2020-10-02 18:40:28 +0300
committerPatrick Mours <pmours@nvidia.com>2020-10-05 16:03:30 +0300
commit3df90de6c2268bef91d3754f71c7404cfbeeac90 (patch)
treed079ef4862e6db7233114554e478e0ef69303fc8 /intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h
parent72e741ee62b54cbda9a7ad735cc2c6e4957c3af0 (diff)
Cycles: Add NanoVDB support for rendering volumes
NanoVDB is a platform-independent sparse volume data structure that makes it possible to use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles, replacing the previous usage of dense 3D textures. Since it has a big impact on memory usage and performance and changes the OpenVDB branch used for the rest of Blender as well, this is not enabled by default yet, which will happen only after 2.82 was branched off. To enable it, build both dependencies and Blender itself with the "WITH_NANOVDB" CMake option. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8794
Diffstat (limited to 'intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h')
-rw-r--r--intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h67
1 files changed, 56 insertions, 11 deletions
diff --git a/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h b/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h
index 1d425d132a1..5a005a3f65b 100644
--- a/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h
+++ b/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h
@@ -14,6 +14,11 @@
* limitations under the License.
*/
+#ifdef WITH_NANOVDB
+# include "nanovdb/NanoVDB.h"
+# include "nanovdb/util/SampleFromVoxels.h"
+#endif
+
/* w0, w1, w2, and w3 are the four cubic B-spline basis functions. */
ccl_device float cubic_w0(float a)
{
@@ -60,9 +65,10 @@ ccl_device float cubic_h1(float a)
/* Fast bicubic texture lookup using 4 bilinear lookups, adapted from CUDA samples. */
template<typename T>
-ccl_device T
-kernel_tex_image_interp_bicubic(const TextureInfo &info, CUtexObject tex, float x, float y)
+ccl_device T kernel_tex_image_interp_bicubic(const TextureInfo &info, float x, float y)
{
+ CUtexObject tex = (CUtexObject)info.data;
+
x = (x * info.width) - 0.5f;
y = (y * info.height) - 0.5f;
@@ -84,9 +90,10 @@ kernel_tex_image_interp_bicubic(const TextureInfo &info, CUtexObject tex, float
/* Fast tricubic texture lookup using 8 trilinear lookups. */
template<typename T>
-ccl_device T kernel_tex_image_interp_bicubic_3d(
- const TextureInfo &info, CUtexObject tex, float x, float y, float z)
+ccl_device T kernel_tex_image_interp_bicubic_3d(const TextureInfo &info, float x, float y, float z)
{
+ CUtexObject tex = (CUtexObject)info.data;
+
x = (x * info.width) - 0.5f;
y = (y * info.height) - 0.5f;
z = (z * info.depth) - 0.5f;
@@ -118,19 +125,44 @@ ccl_device T kernel_tex_image_interp_bicubic_3d(
g1y * (g0x * tex3D<T>(tex, x0, y1, z1) + g1x * tex3D<T>(tex, x1, y1, z1)));
}
+#ifdef WITH_NANOVDB
+template<typename T>
+ccl_device_inline T kernel_tex_image_interp_nanovdb(
+ const TextureInfo &info, float x, float y, float z, uint interpolation)
+{
+ nanovdb::NanoGrid<T> *const grid = (nanovdb::NanoGrid<T> *)info.data;
+ const nanovdb::NanoRoot<T> &root = grid->tree().root();
+
+ const nanovdb::Coord off(root.bbox().min());
+ const nanovdb::Coord dim(root.bbox().dim());
+ const nanovdb::Vec3f xyz(off[0] + x * dim[0], off[1] + y * dim[1], off[2] + z * dim[2]);
+
+ typedef nanovdb::ReadAccessor<nanovdb::NanoRoot<T>> ReadAccessorT;
+ switch (interpolation) {
+ default:
+ case INTERPOLATION_LINEAR:
+ return nanovdb::SampleFromVoxels<ReadAccessorT, 1, false>(root)(xyz);
+ case INTERPOLATION_CLOSEST:
+ return nanovdb::SampleFromVoxels<ReadAccessorT, 0, false>(root)(xyz);
+ case INTERPOLATION_CUBIC:
+ return nanovdb::SampleFromVoxels<ReadAccessorT, 3, false>(root)(xyz);
+ }
+}
+#endif
+
ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y)
{
const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
- CUtexObject tex = (CUtexObject)info.data;
/* float4, byte4, ushort4 and half4 */
const int texture_type = info.data_type;
if (texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 ||
texture_type == IMAGE_DATA_TYPE_HALF4 || texture_type == IMAGE_DATA_TYPE_USHORT4) {
if (info.interpolation == INTERPOLATION_CUBIC) {
- return kernel_tex_image_interp_bicubic<float4>(info, tex, x, y);
+ return kernel_tex_image_interp_bicubic<float4>(info, x, y);
}
else {
+ CUtexObject tex = (CUtexObject)info.data;
return tex2D<float4>(tex, x, y);
}
}
@@ -139,9 +171,10 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, fl
float f;
if (info.interpolation == INTERPOLATION_CUBIC) {
- f = kernel_tex_image_interp_bicubic<float>(info, tex, x, y);
+ f = kernel_tex_image_interp_bicubic<float>(info, x, y);
}
else {
+ CUtexObject tex = (CUtexObject)info.data;
f = tex2D<float>(tex, x, y);
}
@@ -164,16 +197,27 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg,
const float y = P.y;
const float z = P.z;
- CUtexObject tex = (CUtexObject)info.data;
uint interpolation = (interp == INTERPOLATION_NONE) ? info.interpolation : interp;
-
const int texture_type = info.data_type;
+
+#ifdef WITH_NANOVDB
+ if (texture_type == IMAGE_DATA_TYPE_NANOVDB_FLOAT) {
+ float f = kernel_tex_image_interp_nanovdb<float>(info, x, y, z, interpolation);
+ return make_float4(f, f, f, 1.0f);
+ }
+ if (texture_type == IMAGE_DATA_TYPE_NANOVDB_FLOAT3) {
+ nanovdb::Vec3f f = kernel_tex_image_interp_nanovdb<nanovdb::Vec3f>(
+ info, x, y, z, interpolation);
+ return make_float4(f[0], f[1], f[2], 1.0f);
+ }
+#endif
if (texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 ||
texture_type == IMAGE_DATA_TYPE_HALF4 || texture_type == IMAGE_DATA_TYPE_USHORT4) {
if (interpolation == INTERPOLATION_CUBIC) {
- return kernel_tex_image_interp_bicubic_3d<float4>(info, tex, x, y, z);
+ return kernel_tex_image_interp_bicubic_3d<float4>(info, x, y, z);
}
else {
+ CUtexObject tex = (CUtexObject)info.data;
return tex3D<float4>(tex, x, y, z);
}
}
@@ -181,9 +225,10 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg,
float f;
if (interpolation == INTERPOLATION_CUBIC) {
- f = kernel_tex_image_interp_bicubic_3d<float>(info, tex, x, y, z);
+ f = kernel_tex_image_interp_bicubic_3d<float>(info, x, y, z);
}
else {
+ CUtexObject tex = (CUtexObject)info.data;
f = tex3D<float>(tex, x, y, z);
}