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authorPatrick Mours <pmours@nvidia.com>2020-11-04 17:09:06 +0300
committerPatrick Mours <pmours@nvidia.com>2020-11-04 17:09:06 +0300
commitfd9124ed6b35fc3701ec3a4a9980c6eda5324fac (patch)
tree342a5b7542a017f1b9888cb333a16dc2e097d7a4 /intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h
parent43ceb0f0475e7d9a4095ae0675dd976d03a83cfe (diff)
Fix Cycles volume render differences with NanoVDB when using linear sampling
The NanoVDB sampling implementation behaves different from dense texture sampling, so this adds a small offset to the voxel indices to correct for that. Also removes the need to modify the sampling coordinates by moving all the necessary transformations into the image transform. See also T81454.
Diffstat (limited to 'intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h')
-rw-r--r--intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h12
1 files changed, 4 insertions, 8 deletions
diff --git a/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h b/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h
index 5a005a3f65b..c2a0ee06dbc 100644
--- a/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h
+++ b/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h
@@ -130,21 +130,17 @@ template<typename T>
ccl_device_inline T kernel_tex_image_interp_nanovdb(
const TextureInfo &info, float x, float y, float z, uint interpolation)
{
+ const nanovdb::Vec3f xyz(x, y, z);
nanovdb::NanoGrid<T> *const grid = (nanovdb::NanoGrid<T> *)info.data;
const nanovdb::NanoRoot<T> &root = grid->tree().root();
- const nanovdb::Coord off(root.bbox().min());
- const nanovdb::Coord dim(root.bbox().dim());
- const nanovdb::Vec3f xyz(off[0] + x * dim[0], off[1] + y * dim[1], off[2] + z * dim[2]);
-
typedef nanovdb::ReadAccessor<nanovdb::NanoRoot<T>> ReadAccessorT;
switch (interpolation) {
- default:
- case INTERPOLATION_LINEAR:
- return nanovdb::SampleFromVoxels<ReadAccessorT, 1, false>(root)(xyz);
case INTERPOLATION_CLOSEST:
return nanovdb::SampleFromVoxels<ReadAccessorT, 0, false>(root)(xyz);
- case INTERPOLATION_CUBIC:
+ case INTERPOLATION_LINEAR:
+ return nanovdb::SampleFromVoxels<ReadAccessorT, 1, false>(root)(xyz);
+ default:
return nanovdb::SampleFromVoxels<ReadAccessorT, 3, false>(root)(xyz);
}
}