Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-10-09 17:36:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-09 17:36:36 +0300
commit6ec43a765b775960fd47df7ad450a521413012c0 (patch)
treea8860d79cc38e31cf476f11b704aa0dff0e65768 /intern/cycles/kernel/kernels/opencl/kernel_opencl_image.h
parentabcda06934aba054de8540b66b13c2bbc5f8f515 (diff)
parent4b3e6cb728cb5d0e603f3b23b32ad1f8bfc68558 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'intern/cycles/kernel/kernels/opencl/kernel_opencl_image.h')
-rw-r--r--intern/cycles/kernel/kernels/opencl/kernel_opencl_image.h341
1 files changed, 341 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernels/opencl/kernel_opencl_image.h b/intern/cycles/kernel/kernels/opencl/kernel_opencl_image.h
new file mode 100644
index 00000000000..d908af78c7a
--- /dev/null
+++ b/intern/cycles/kernel/kernels/opencl/kernel_opencl_image.h
@@ -0,0 +1,341 @@
+/*
+ * Copyright 2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* For OpenCL we do manual lookup and interpolation. */
+
+ccl_device_inline ccl_global TextureInfo* kernel_tex_info(KernelGlobals *kg, uint id) {
+ const uint tex_offset = id
+#define KERNEL_TEX(type, name) + 1
+#include "kernel/kernel_textures.h"
+ ;
+
+ return &((ccl_global TextureInfo*)kg->buffers[0])[tex_offset];
+}
+
+#define tex_fetch(type, info, index) ((ccl_global type*)(kg->buffers[info->cl_buffer] + info->data))[(index)]
+
+ccl_device_inline float4 svm_image_texture_read(KernelGlobals *kg, int id, int offset)
+{
+ const ccl_global TextureInfo *info = kernel_tex_info(kg, id);
+ const int texture_type = kernel_tex_type(id);
+
+ /* Float4 */
+ if(texture_type == IMAGE_DATA_TYPE_FLOAT4) {
+ return tex_fetch(float4, info, offset);
+ }
+ /* Byte4 */
+ else if(texture_type == IMAGE_DATA_TYPE_BYTE4) {
+ uchar4 r = tex_fetch(uchar4, info, offset);
+ float f = 1.0f/255.0f;
+ return make_float4(r.x*f, r.y*f, r.z*f, r.w*f);
+ }
+ /* Float */
+ else if(texture_type == IMAGE_DATA_TYPE_FLOAT) {
+ float f = tex_fetch(float, info, offset);
+ return make_float4(f, f, f, 1.0f);
+ }
+ /* Byte */
+ else {
+ uchar r = tex_fetch(uchar, info, offset);
+ float f = r * (1.0f/255.0f);
+ return make_float4(f, f, f, 1.0f);
+ }
+}
+
+ccl_device_inline int svm_image_texture_wrap_periodic(int x, int width)
+{
+ x %= width;
+ if(x < 0)
+ x += width;
+ return x;
+}
+
+ccl_device_inline int svm_image_texture_wrap_clamp(int x, int width)
+{
+ return clamp(x, 0, width-1);
+}
+
+ccl_device_inline float svm_image_texture_frac(float x, int *ix)
+{
+ int i = float_to_int(x) - ((x < 0.0f)? 1: 0);
+ *ix = i;
+ return x - (float)i;
+}
+
+#define SET_CUBIC_SPLINE_WEIGHTS(u, t) \
+ { \
+ u[0] = (((-1.0f/6.0f)* t + 0.5f) * t - 0.5f) * t + (1.0f/6.0f); \
+ u[1] = (( 0.5f * t - 1.0f) * t ) * t + (2.0f/3.0f); \
+ u[2] = (( -0.5f * t + 0.5f) * t + 0.5f) * t + (1.0f/6.0f); \
+ u[3] = (1.0f / 6.0f) * t * t * t; \
+ } (void)0
+
+ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y)
+{
+ const ccl_global TextureInfo *info = kernel_tex_info(kg, id);
+
+ uint width = info->width;
+ uint height = info->height;
+ uint interpolation = info->interpolation;
+ uint extension = info->extension;
+
+ /* Actual sampling. */
+ if(interpolation == INTERPOLATION_CLOSEST) {
+ int ix, iy;
+ svm_image_texture_frac(x*width, &ix);
+ svm_image_texture_frac(y*height, &iy);
+
+ if(extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+ }
+ else {
+ if(extension == EXTENSION_CLIP) {
+ if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ }
+ /* Fall through. */
+ /* EXTENSION_EXTEND */
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ }
+
+ return svm_image_texture_read(kg, id, ix + iy*width);
+ }
+ else {
+ /* Bilinear or bicubic interpolation. */
+ int ix, iy, nix, niy;
+ float tx = svm_image_texture_frac(x*width - 0.5f, &ix);
+ float ty = svm_image_texture_frac(y*height - 0.5f, &iy);
+
+ if(extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+ nix = svm_image_texture_wrap_periodic(ix+1, width);
+ niy = svm_image_texture_wrap_periodic(iy+1, height);
+ }
+ else {
+ if(extension == EXTENSION_CLIP) {
+ if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ }
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ nix = svm_image_texture_wrap_clamp(ix+1, width);
+ niy = svm_image_texture_wrap_clamp(iy+1, height);
+ }
+
+ if(interpolation == INTERPOLATION_LINEAR) {
+ /* Bilinear interpolation. */
+ float4 r;
+ r = (1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, ix + iy*width);
+ r += (1.0f - ty)*tx*svm_image_texture_read(kg, id, nix + iy*width);
+ r += ty*(1.0f - tx)*svm_image_texture_read(kg, id, ix + niy*width);
+ r += ty*tx*svm_image_texture_read(kg, id, nix + niy*width);
+ return r;
+ }
+
+ /* Bicubic interpolation. */
+ int pix, piy, nnix, nniy;
+ if(extension == EXTENSION_REPEAT) {
+ pix = svm_image_texture_wrap_periodic(ix-1, width);
+ piy = svm_image_texture_wrap_periodic(iy-1, height);
+ nnix = svm_image_texture_wrap_periodic(ix+2, width);
+ nniy = svm_image_texture_wrap_periodic(iy+2, height);
+ }
+ else {
+ pix = svm_image_texture_wrap_clamp(ix-1, width);
+ piy = svm_image_texture_wrap_clamp(iy-1, height);
+ nnix = svm_image_texture_wrap_clamp(ix+2, width);
+ nniy = svm_image_texture_wrap_clamp(iy+2, height);
+ }
+
+ const int xc[4] = {pix, ix, nix, nnix};
+ const int yc[4] = {width * piy,
+ width * iy,
+ width * niy,
+ width * nniy};
+ float u[4], v[4];
+ /* Some helper macro to keep code reasonable size,
+ * let compiler to inline all the matrix multiplications.
+ */
+#define DATA(x, y) (svm_image_texture_read(kg, id, xc[x] + yc[y]))
+#define TERM(col) \
+ (v[col] * (u[0] * DATA(0, col) + \
+ u[1] * DATA(1, col) + \
+ u[2] * DATA(2, col) + \
+ u[3] * DATA(3, col)))
+
+ SET_CUBIC_SPLINE_WEIGHTS(u, tx);
+ SET_CUBIC_SPLINE_WEIGHTS(v, ty);
+
+ /* Actual interpolation. */
+ return TERM(0) + TERM(1) + TERM(2) + TERM(3);
+#undef TERM
+#undef DATA
+ }
+}
+
+
+ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x, float y, float z, int interp)
+{
+ const ccl_global TextureInfo *info = kernel_tex_info(kg, id);
+
+ uint width = info->width;
+ uint height = info->height;
+ uint depth = info->depth;
+ uint interpolation = (interp == INTERPOLATION_NONE)? info->interpolation: interp;
+ uint extension = info->extension;
+
+ /* Actual sampling. */
+ if(interpolation == INTERPOLATION_CLOSEST) {
+ int ix, iy, iz;
+ svm_image_texture_frac(x*width, &ix);
+ svm_image_texture_frac(y*height, &iy);
+ svm_image_texture_frac(z*depth, &iz);
+
+ if(extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+ iz = svm_image_texture_wrap_periodic(iz, depth);
+ }
+ else {
+ if(extension == EXTENSION_CLIP) {
+ if(x < 0.0f || y < 0.0f || z < 0.0f ||
+ x > 1.0f || y > 1.0f || z > 1.0f)
+ {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ }
+ /* Fall through. */
+ /* EXTENSION_EXTEND */
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ iz = svm_image_texture_wrap_clamp(iz, depth);
+ }
+ return svm_image_texture_read(kg, id, ix + iy*width + iz*width*height);
+ }
+ else {
+ /* Bilinear or bicubic interpolation. */
+ int ix, iy, iz, nix, niy, niz;
+ float tx = svm_image_texture_frac(x*(float)width - 0.5f, &ix);
+ float ty = svm_image_texture_frac(y*(float)height - 0.5f, &iy);
+ float tz = svm_image_texture_frac(z*(float)depth - 0.5f, &iz);
+
+ if(extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+ iz = svm_image_texture_wrap_periodic(iz, depth);
+
+ nix = svm_image_texture_wrap_periodic(ix+1, width);
+ niy = svm_image_texture_wrap_periodic(iy+1, height);
+ niz = svm_image_texture_wrap_periodic(iz+1, depth);
+ }
+ else {
+ if(extension == EXTENSION_CLIP) {
+ if(x < 0.0f || y < 0.0f || z < 0.0f ||
+ x > 1.0f || y > 1.0f || z > 1.0f)
+ {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ }
+ /* Fall through. */
+ /* EXTENSION_EXTEND */
+ nix = svm_image_texture_wrap_clamp(ix+1, width);
+ niy = svm_image_texture_wrap_clamp(iy+1, height);
+ niz = svm_image_texture_wrap_clamp(iz+1, depth);
+
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ iz = svm_image_texture_wrap_clamp(iz, depth);
+ }
+
+ if(interpolation == INTERPOLATION_LINEAR) {
+ /* Bilinear interpolation. */
+ float4 r;
+ r = (1.0f - tz)*(1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, ix + iy*width + iz*width*height);
+ r += (1.0f - tz)*(1.0f - ty)*tx*svm_image_texture_read(kg, id, nix + iy*width + iz*width*height);
+ r += (1.0f - tz)*ty*(1.0f - tx)*svm_image_texture_read(kg, id, ix + niy*width + iz*width*height);
+ r += (1.0f - tz)*ty*tx*svm_image_texture_read(kg, id, nix + niy*width + iz*width*height);
+
+ r += tz*(1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, ix + iy*width + niz*width*height);
+ r += tz*(1.0f - ty)*tx*svm_image_texture_read(kg, id, nix + iy*width + niz*width*height);
+ r += tz*ty*(1.0f - tx)*svm_image_texture_read(kg, id, ix + niy*width + niz*width*height);
+ r += tz*ty*tx*svm_image_texture_read(kg, id, nix + niy*width + niz*width*height);
+ return r;
+ }
+
+ /* Bicubic interpolation. */
+ int pix, piy, piz, nnix, nniy, nniz;
+ if(extension == EXTENSION_REPEAT) {
+ pix = svm_image_texture_wrap_periodic(ix-1, width);
+ piy = svm_image_texture_wrap_periodic(iy-1, height);
+ piz = svm_image_texture_wrap_periodic(iz-1, depth);
+ nnix = svm_image_texture_wrap_periodic(ix+2, width);
+ nniy = svm_image_texture_wrap_periodic(iy+2, height);
+ nniz = svm_image_texture_wrap_periodic(iz+2, depth);
+ }
+ else {
+ pix = svm_image_texture_wrap_clamp(ix-1, width);
+ piy = svm_image_texture_wrap_clamp(iy-1, height);
+ piz = svm_image_texture_wrap_clamp(iz-1, depth);
+ nnix = svm_image_texture_wrap_clamp(ix+2, width);
+ nniy = svm_image_texture_wrap_clamp(iy+2, height);
+ nniz = svm_image_texture_wrap_clamp(iz+2, depth);
+ }
+
+ const int xc[4] = {pix, ix, nix, nnix};
+ const int yc[4] = {width * piy,
+ width * iy,
+ width * niy,
+ width * nniy};
+ const int zc[4] = {width * height * piz,
+ width * height * iz,
+ width * height * niz,
+ width * height * nniz};
+ float u[4], v[4], w[4];
+
+ /* Some helper macro to keep code reasonable size,
+ * let compiler to inline all the matrix multiplications.
+ */
+#define DATA(x, y, z) (svm_image_texture_read(kg, id, xc[x] + yc[y] + zc[z]))
+#define COL_TERM(col, row) \
+ (v[col] * (u[0] * DATA(0, col, row) + \
+ u[1] * DATA(1, col, row) + \
+ u[2] * DATA(2, col, row) + \
+ u[3] * DATA(3, col, row)))
+#define ROW_TERM(row) \
+ (w[row] * (COL_TERM(0, row) + \
+ COL_TERM(1, row) + \
+ COL_TERM(2, row) + \
+ COL_TERM(3, row)))
+
+ SET_CUBIC_SPLINE_WEIGHTS(u, tx);
+ SET_CUBIC_SPLINE_WEIGHTS(v, ty);
+ SET_CUBIC_SPLINE_WEIGHTS(w, tz);
+
+ /* Actual interpolation. */
+ return ROW_TERM(0) + ROW_TERM(1) + ROW_TERM(2) + ROW_TERM(3);
+
+#undef COL_TERM
+#undef ROW_TERM
+#undef DATA
+ }
+}
+
+#undef SET_CUBIC_SPLINE_WEIGHTS