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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-03 13:05:52 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-03 13:14:05 +0300 |
commit | 44991a0132507091d5d702e53e7e1561252ee19e (patch) | |
tree | c822c5325713cb3030072ddb3bdce90eacc1e79a /intern/cycles/kernel/kernels/opencl/kernel_shader_eval.cl | |
parent | cea0236026bf5c547534afe5a875255a1857ebab (diff) |
Cycles: Use render visibility for duplis when Render Layer option in viewport is used
Previously the logic was different for duplis and regular objects: regular objects
were using render visibility when Render Layer option is enabled which duplis were
always using viewport visibility when rendering from the viewport.
This was quite confusing because caused different results in viewport and render
when artists were expecting them to match 1:1.
Diffstat (limited to 'intern/cycles/kernel/kernels/opencl/kernel_shader_eval.cl')
0 files changed, 0 insertions, 0 deletions