diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/light/light_background.h | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/light/light_background.h')
-rw-r--r-- | intern/cycles/kernel/light/light_background.h | 453 |
1 files changed, 453 insertions, 0 deletions
diff --git a/intern/cycles/kernel/light/light_background.h b/intern/cycles/kernel/light/light_background.h new file mode 100644 index 00000000000..78f8c94f7a3 --- /dev/null +++ b/intern/cycles/kernel/light/light_background.h @@ -0,0 +1,453 @@ +/* + * Copyright 2011-2020 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#include "kernel/light/light_common.h" + +CCL_NAMESPACE_BEGIN + +/* Background Light */ + +#ifdef __BACKGROUND_MIS__ + +ccl_device float3 background_map_sample(KernelGlobals kg, + float randu, + float randv, + ccl_private float *pdf) +{ + /* for the following, the CDF values are actually a pair of floats, with the + * function value as X and the actual CDF as Y. The last entry's function + * value is the CDF total. */ + int res_x = kernel_data.background.map_res_x; + int res_y = kernel_data.background.map_res_y; + int cdf_width = res_x + 1; + + /* This is basically std::lower_bound as used by PBRT. */ + int first = 0; + int count = res_y; + + while (count > 0) { + int step = count >> 1; + int middle = first + step; + + if (kernel_tex_fetch(__light_background_marginal_cdf, middle).y < randv) { + first = middle + 1; + count -= step + 1; + } + else + count = step; + } + + int index_v = max(0, first - 1); + kernel_assert(index_v >= 0 && index_v < res_y); + + float2 cdf_v = kernel_tex_fetch(__light_background_marginal_cdf, index_v); + float2 cdf_next_v = kernel_tex_fetch(__light_background_marginal_cdf, index_v + 1); + float2 cdf_last_v = kernel_tex_fetch(__light_background_marginal_cdf, res_y); + + /* importance-sampled V direction */ + float dv = inverse_lerp(cdf_v.y, cdf_next_v.y, randv); + float v = (index_v + dv) / res_y; + + /* This is basically std::lower_bound as used by PBRT. */ + first = 0; + count = res_x; + while (count > 0) { + int step = count >> 1; + int middle = first + step; + + if (kernel_tex_fetch(__light_background_conditional_cdf, index_v * cdf_width + middle).y < + randu) { + first = middle + 1; + count -= step + 1; + } + else + count = step; + } + + int index_u = max(0, first - 1); + kernel_assert(index_u >= 0 && index_u < res_x); + + float2 cdf_u = kernel_tex_fetch(__light_background_conditional_cdf, + index_v * cdf_width + index_u); + float2 cdf_next_u = kernel_tex_fetch(__light_background_conditional_cdf, + index_v * cdf_width + index_u + 1); + float2 cdf_last_u = kernel_tex_fetch(__light_background_conditional_cdf, + index_v * cdf_width + res_x); + + /* importance-sampled U direction */ + float du = inverse_lerp(cdf_u.y, cdf_next_u.y, randu); + float u = (index_u + du) / res_x; + + /* compute pdf */ + float sin_theta = sinf(M_PI_F * v); + float denom = (M_2PI_F * M_PI_F * sin_theta) * cdf_last_u.x * cdf_last_v.x; + + if (sin_theta == 0.0f || denom == 0.0f) + *pdf = 0.0f; + else + *pdf = (cdf_u.x * cdf_v.x) / denom; + + /* compute direction */ + return equirectangular_to_direction(u, v); +} + +/* TODO(sergey): Same as above, after the release we should consider using + * 'noinline' for all devices. + */ +ccl_device float background_map_pdf(KernelGlobals kg, float3 direction) +{ + float2 uv = direction_to_equirectangular(direction); + int res_x = kernel_data.background.map_res_x; + int res_y = kernel_data.background.map_res_y; + int cdf_width = res_x + 1; + + float sin_theta = sinf(uv.y * M_PI_F); + + if (sin_theta == 0.0f) + return 0.0f; + + int index_u = clamp(float_to_int(uv.x * res_x), 0, res_x - 1); + int index_v = clamp(float_to_int(uv.y * res_y), 0, res_y - 1); + + /* pdfs in V direction */ + float2 cdf_last_u = kernel_tex_fetch(__light_background_conditional_cdf, + index_v * cdf_width + res_x); + float2 cdf_last_v = kernel_tex_fetch(__light_background_marginal_cdf, res_y); + + float denom = (M_2PI_F * M_PI_F * sin_theta) * cdf_last_u.x * cdf_last_v.x; + + if (denom == 0.0f) + return 0.0f; + + /* pdfs in U direction */ + float2 cdf_u = kernel_tex_fetch(__light_background_conditional_cdf, + index_v * cdf_width + index_u); + float2 cdf_v = kernel_tex_fetch(__light_background_marginal_cdf, index_v); + + return (cdf_u.x * cdf_v.x) / denom; +} + +ccl_device_inline bool background_portal_data_fetch_and_check_side( + KernelGlobals kg, float3 P, int index, ccl_private float3 *lightpos, ccl_private float3 *dir) +{ + int portal = kernel_data.background.portal_offset + index; + const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, portal); + + *lightpos = make_float3(klight->co[0], klight->co[1], klight->co[2]); + *dir = make_float3(klight->area.dir[0], klight->area.dir[1], klight->area.dir[2]); + + /* Check whether portal is on the right side. */ + if (dot(*dir, P - *lightpos) > 1e-4f) + return true; + + return false; +} + +ccl_device_inline float background_portal_pdf( + KernelGlobals kg, float3 P, float3 direction, int ignore_portal, ccl_private bool *is_possible) +{ + float portal_pdf = 0.0f; + + int num_possible = 0; + for (int p = 0; p < kernel_data.background.num_portals; p++) { + if (p == ignore_portal) + continue; + + float3 lightpos, dir; + if (!background_portal_data_fetch_and_check_side(kg, P, p, &lightpos, &dir)) + continue; + + /* There's a portal that could be sampled from this position. */ + if (is_possible) { + *is_possible = true; + } + num_possible++; + + int portal = kernel_data.background.portal_offset + p; + const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, portal); + float3 axisu = make_float3( + klight->area.axisu[0], klight->area.axisu[1], klight->area.axisu[2]); + float3 axisv = make_float3( + klight->area.axisv[0], klight->area.axisv[1], klight->area.axisv[2]); + bool is_round = (klight->area.invarea < 0.0f); + + if (!ray_quad_intersect(P, + direction, + 1e-4f, + FLT_MAX, + lightpos, + axisu, + axisv, + dir, + NULL, + NULL, + NULL, + NULL, + is_round)) + continue; + + if (is_round) { + float t; + float3 D = normalize_len(lightpos - P, &t); + portal_pdf += fabsf(klight->area.invarea) * lamp_light_pdf(kg, dir, -D, t); + } + else { + portal_pdf += rect_light_sample(P, &lightpos, axisu, axisv, 0.0f, 0.0f, false); + } + } + + if (ignore_portal >= 0) { + /* We have skipped a portal that could be sampled as well. */ + num_possible++; + } + + return (num_possible > 0) ? portal_pdf / num_possible : 0.0f; +} + +ccl_device int background_num_possible_portals(KernelGlobals kg, float3 P) +{ + int num_possible_portals = 0; + for (int p = 0; p < kernel_data.background.num_portals; p++) { + float3 lightpos, dir; + if (background_portal_data_fetch_and_check_side(kg, P, p, &lightpos, &dir)) + num_possible_portals++; + } + return num_possible_portals; +} + +ccl_device float3 background_portal_sample(KernelGlobals kg, + float3 P, + float randu, + float randv, + int num_possible, + ccl_private int *sampled_portal, + ccl_private float *pdf) +{ + /* Pick a portal, then re-normalize randv. */ + randv *= num_possible; + int portal = (int)randv; + randv -= portal; + + /* TODO(sergey): Some smarter way of finding portal to sample + * is welcome. + */ + for (int p = 0; p < kernel_data.background.num_portals; p++) { + /* Search for the sampled portal. */ + float3 lightpos, dir; + if (!background_portal_data_fetch_and_check_side(kg, P, p, &lightpos, &dir)) + continue; + + if (portal == 0) { + /* p is the portal to be sampled. */ + int portal = kernel_data.background.portal_offset + p; + const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, portal); + float3 axisu = make_float3( + klight->area.axisu[0], klight->area.axisu[1], klight->area.axisu[2]); + float3 axisv = make_float3( + klight->area.axisv[0], klight->area.axisv[1], klight->area.axisv[2]); + bool is_round = (klight->area.invarea < 0.0f); + + float3 D; + if (is_round) { + lightpos += ellipse_sample(axisu * 0.5f, axisv * 0.5f, randu, randv); + float t; + D = normalize_len(lightpos - P, &t); + *pdf = fabsf(klight->area.invarea) * lamp_light_pdf(kg, dir, -D, t); + } + else { + *pdf = rect_light_sample(P, &lightpos, axisu, axisv, randu, randv, true); + D = normalize(lightpos - P); + } + + *pdf /= num_possible; + *sampled_portal = p; + return D; + } + + portal--; + } + + return zero_float3(); +} + +ccl_device_inline float3 background_sun_sample(KernelGlobals kg, + float randu, + float randv, + ccl_private float *pdf) +{ + float3 D; + const float3 N = float4_to_float3(kernel_data.background.sun); + const float angle = kernel_data.background.sun.w; + sample_uniform_cone(N, angle, randu, randv, &D, pdf); + return D; +} + +ccl_device_inline float background_sun_pdf(KernelGlobals kg, float3 D) +{ + const float3 N = float4_to_float3(kernel_data.background.sun); + const float angle = kernel_data.background.sun.w; + return pdf_uniform_cone(N, D, angle); +} + +ccl_device_inline float3 background_light_sample( + KernelGlobals kg, float3 P, float randu, float randv, ccl_private float *pdf) +{ + float portal_method_pdf = kernel_data.background.portal_weight; + float sun_method_pdf = kernel_data.background.sun_weight; + float map_method_pdf = kernel_data.background.map_weight; + + int num_portals = 0; + if (portal_method_pdf > 0.0f) { + /* Check if there are portals in the scene which we can sample. */ + num_portals = background_num_possible_portals(kg, P); + if (num_portals == 0) { + portal_method_pdf = 0.0f; + } + } + + float pdf_fac = (portal_method_pdf + sun_method_pdf + map_method_pdf); + if (pdf_fac == 0.0f) { + /* Use uniform as a fallback if we can't use any strategy. */ + *pdf = 1.0f / M_4PI_F; + return sample_uniform_sphere(randu, randv); + } + + pdf_fac = 1.0f / pdf_fac; + portal_method_pdf *= pdf_fac; + sun_method_pdf *= pdf_fac; + map_method_pdf *= pdf_fac; + + /* We have 100% in total and split it between the three categories. + * Therefore, we pick portals if randu is between 0 and portal_method_pdf, + * sun if randu is between portal_method_pdf and (portal_method_pdf + sun_method_pdf) + * and map if randu is between (portal_method_pdf + sun_method_pdf) and 1. */ + float sun_method_cdf = portal_method_pdf + sun_method_pdf; + + int method = 0; + float3 D; + if (randu < portal_method_pdf) { + method = 0; + /* Rescale randu. */ + if (portal_method_pdf != 1.0f) { + randu /= portal_method_pdf; + } + + /* Sample a portal. */ + int portal; + D = background_portal_sample(kg, P, randu, randv, num_portals, &portal, pdf); + if (num_portals > 1) { + /* Ignore the chosen portal, its pdf is already included. */ + *pdf += background_portal_pdf(kg, P, D, portal, NULL); + } + + /* Skip MIS if this is the only method. */ + if (portal_method_pdf == 1.0f) { + return D; + } + *pdf *= portal_method_pdf; + } + else if (randu < sun_method_cdf) { + method = 1; + /* Rescale randu. */ + if (sun_method_pdf != 1.0f) { + randu = (randu - portal_method_pdf) / sun_method_pdf; + } + + D = background_sun_sample(kg, randu, randv, pdf); + + /* Skip MIS if this is the only method. */ + if (sun_method_pdf == 1.0f) { + return D; + } + *pdf *= sun_method_pdf; + } + else { + method = 2; + /* Rescale randu. */ + if (map_method_pdf != 1.0f) { + randu = (randu - sun_method_cdf) / map_method_pdf; + } + + D = background_map_sample(kg, randu, randv, pdf); + + /* Skip MIS if this is the only method. */ + if (map_method_pdf == 1.0f) { + return D; + } + *pdf *= map_method_pdf; + } + + /* MIS weighting. */ + if (method != 0 && portal_method_pdf != 0.0f) { + *pdf += portal_method_pdf * background_portal_pdf(kg, P, D, -1, NULL); + } + if (method != 1 && sun_method_pdf != 0.0f) { + *pdf += sun_method_pdf * background_sun_pdf(kg, D); + } + if (method != 2 && map_method_pdf != 0.0f) { + *pdf += map_method_pdf * background_map_pdf(kg, D); + } + return D; +} + +ccl_device float background_light_pdf(KernelGlobals kg, float3 P, float3 direction) +{ + float portal_method_pdf = kernel_data.background.portal_weight; + float sun_method_pdf = kernel_data.background.sun_weight; + float map_method_pdf = kernel_data.background.map_weight; + + float portal_pdf = 0.0f; + /* Portals are a special case here since we need to compute their pdf in order + * to find out if we can sample them. */ + if (portal_method_pdf > 0.0f) { + /* Evaluate PDF of sampling this direction by portal sampling. */ + bool is_possible = false; + portal_pdf = background_portal_pdf(kg, P, direction, -1, &is_possible); + if (!is_possible) { + /* Portal sampling is not possible here because all portals point to the wrong side. + * If other methods can be used instead, do so, otherwise uniform sampling is used as a + * fallback. */ + portal_method_pdf = 0.0f; + } + } + + float pdf_fac = (portal_method_pdf + sun_method_pdf + map_method_pdf); + if (pdf_fac == 0.0f) { + /* Use uniform as a fallback if we can't use any strategy. */ + return kernel_data.integrator.pdf_lights / M_4PI_F; + } + + pdf_fac = 1.0f / pdf_fac; + portal_method_pdf *= pdf_fac; + sun_method_pdf *= pdf_fac; + map_method_pdf *= pdf_fac; + + float pdf = portal_pdf * portal_method_pdf; + if (sun_method_pdf != 0.0f) { + pdf += background_sun_pdf(kg, direction) * sun_method_pdf; + } + if (map_method_pdf != 0.0f) { + pdf += background_map_pdf(kg, direction) * map_method_pdf; + } + + return pdf * kernel_data.integrator.pdf_lights; +} + +#endif + +CCL_NAMESPACE_END |