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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-03 18:32:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-03 18:32:13 +0400
commit615fe0295fe13c229d7376b02a50ac110b636c47 (patch)
tree490bcc8d4af2abb7eed7679990fbee29a5376fb9 /intern/cycles/kernel/osl/nodes/node_attribute.osl
parent6b098d7406f7d84b04be8d8604073de4e06613c9 (diff)
Cycles OSL: refactoring and fixes
* Moved kernel/osl/nodes to kernel/shaders * Renamed standard attributes to use geom:, particle:, object: prefixes * Update stdosl.h to properly reflect the closures we support * Fix the wrong stdosl.h being used for building shaders * Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
Diffstat (limited to 'intern/cycles/kernel/osl/nodes/node_attribute.osl')
-rw-r--r--intern/cycles/kernel/osl/nodes/node_attribute.osl43
1 files changed, 0 insertions, 43 deletions
diff --git a/intern/cycles/kernel/osl/nodes/node_attribute.osl b/intern/cycles/kernel/osl/nodes/node_attribute.osl
deleted file mode 100644
index 8e7c846d1a3..00000000000
--- a/intern/cycles/kernel/osl/nodes/node_attribute.osl
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "stdosl.h"
-
-shader node_attribute(
- string bump_offset = "center",
- string name = "",
- output point Vector = point(0.0, 0.0, 0.0),
- output color Color = color(0.0, 0.0, 0.0),
- output float Fac = 0.0)
-{
- getattribute(name, Color);
- Vector = point(Color);
- getattribute(name, Fac);
-
- if (bump_offset == "dx") {
- Color += Dx(Color);
- Vector += Dx(Vector);
- Fac += Dx(Fac);
- }
- else if (bump_offset == "dy") {
- Color += Dy(Color);
- Vector += Dy(Vector);
- Fac += Dy(Fac);
- }
-}
-