diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-11-09 19:46:53 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-11-09 19:46:53 +0400 |
commit | 1b4a54ad73c058baa59ffdc9e5f18b0b79030fb0 (patch) | |
tree | a5b84d392ea14b0d760a5e24f7a8e51f203d558c /intern/cycles/kernel/osl/nodes/node_convert_from_float.osl | |
parent | edec46b0a6aac18f406991b9e16228d4bd848c61 (diff) | |
parent | bc5ec4e69cf3308c2563239c0e8372b853800a78 (diff) |
Merge with trunk r41701soc-2011-carrot
Diffstat (limited to 'intern/cycles/kernel/osl/nodes/node_convert_from_float.osl')
-rw-r--r-- | intern/cycles/kernel/osl/nodes/node_convert_from_float.osl | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/nodes/node_convert_from_float.osl b/intern/cycles/kernel/osl/nodes/node_convert_from_float.osl new file mode 100644 index 00000000000..00e78f3bab4 --- /dev/null +++ b/intern/cycles/kernel/osl/nodes/node_convert_from_float.osl @@ -0,0 +1,33 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "stdosl.h" + +shader node_convert_from_float( + float Val = 0.0, + output color Color = color(0.0, 0.0, 0.0), + output vector Vector = vector(0.0, 0.0, 0.0), + output point Point = point(0.0, 0.0, 0.0), + output normal Normal = normal(0.0, 0.0, 0.0)) +{ + Color = color(Val, Val, Val); + Vector = vector(Val, Val, Val); + Point = point(Val, Val, Val); + Normal = normal(Val, Val, Val); +} + |